Hi Tom.
as I said earlier, i'd deffinately be in favor of that sort of project, and
think it would be a great thing to have submitted, ----- particularly if you
could include mechanics unique to an offline system, such as more random
encounter elements and dynamic context based story.
I assumed when you first mentioned creating If you were talking about
writing in inform or similar, hence my initial reluctance to the idea.
But as you can imagine, now you've explained a bit more I'm all for it!
In fact, as reguards creating adventures, it might be sort of fun to have a
platform similar to the eamon system where people could submit their own
adventures to the game to be accessed from a central llocale, ----- though
this migh involve more work in the genre creation end of things than you
might wish to put in for a "fun" project, allbeit one which will be "fun"
for all concerned, players included I think, lol!
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 07, 2008 9:31 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.
Hi Dark,
Snip
For an honest opinion on whether Usa games should write If though, to be
honest
Tom, your one of the very few people with the knowhow to create actual
audio games.
While I'm sure you could come up with some great If, as there are
literally thousands
of If games available, but a distinct lack of audio games (especially in
certain
genre areas), I'd personally suggest that your tallents could be more
usefully employed
elsewhere.
End snip
Well, I wasn't suggesting that I would quit making audio games altogether.
More this would be a little side project to crank out in between big audio
game productions like Tomb Hunter, Raceway, and other projects I have on
the things to do list. It would just be a fun thing to do for, well, for
fun.
Quote
On the other hand, if you were planning something multimedia, custom
programmed
as opposed to one of the standard If languages, ---- perhaps a sort of
interactive
fiction in audio (the sort of thing Chillingham should have been), then I
think
it's a great idea.
End quote
I was not planning on using any of the interactive fiction languages like
Inform Tads, etc. I was definitely planning on something custom that was
both multi-platform and far more into roll playing with stats, races,
multiple adventures, etdc.
As far as audio goes I wasn't planning on using audio with the game, but
it could be done. The only issue is finding all the sound effects required
for the various monsters and characters in the game. I was hoping to go
full Dungions and Dragons RPG with various classes, creatures, and many
adventures. Obviously initial versions would not have that many adventures
but it would be an ongoing project with new adventures being added as I
think them up or if people submit ideas for the game.
Cheers.
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