This is actually the wrong message toe reply to but oh well. Truthfully I
don't mind the cyclops being unarmed, though having a massive club or some
other weapon would definitely give him more range. I was just thinking it'd
be cool if the boss fight was more than just see who can do the most damage
over time or get out of range quicker. Though I imagine that the cyclops is
probably just the first of several bosses, so maybe he should be easier than
all the rest. Either way, the game still sounds pretty neat.
--------------------------------------------------
From: "Thomas Ward" <thomasward1...@gmail.com>
Sent: Wednesday, December 24, 2008 8:41 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] /Tomb Hunter trailer released.
Hi Phil,
Yeah,he did. Though, I am wondering exactly how a club would sound in
audio. Beyond a big swoosh I don't know if you could identify it is a club
by sound alone. I am hoping to find a sound that you can identify by sound
alone. For example, when the skeletons swing a sword at you there is no
way you can mistake the sword for anything else but a big blade of some
kind.
I'll look in my sounds folder and see if I can find a big club or maybe a
ball bat sound that would do the trick. <Grin>
----- Original Message -----
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 24, 2008 10:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.
Hi Thomas,
The cyclops in Odyssey had a great wood club.
Phil
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