I agree that bosses should get tougher as they proceed. But I still wouldn't mind seeing him armed... if he had, say, a longsword and had a lot of range, you could make him slow. In that case, if you were to give the player a shorter sword lying outside the door that made Angela fast and maneuverable but only able to take little nicks of damage, that could work. That way it wouldn't be a straightforward hack and slash match, you would actually having to move right to dodge his sword, or leap under low strikes. By the way.. the music is awesome. Where did that come from? ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 24, 2008 5:02 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


hi,
Yes, this is only the first level. So any bosses I might put there would have to be easy enough to defeat at a newby level. If I put a super powerful boss there it would be difficult to beat the next boss if I made that one harder, the one after that harder still, and so on.

----- Original Message ----- From: "Shadow Dragon" <elementalult...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, December 24, 2008 11:27 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


This is actually the wrong message toe reply to but oh well. Truthfully I don't mind the cyclops being unarmed, though having a massive club or some other weapon would definitely give him more range. I was just thinking it'd be cool if the boss fight was more than just see who can do the most damage over time or get out of range quicker. Though I imagine that the cyclops is probably just the first of several bosses, so maybe he should be easier than all the rest. Either way, the game still sounds pretty neat.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to