Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!

Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
> Hi all,
> As most of you know I am currently updating MOTA 0.5 to use the new 
> cross platform Genesis engine that uses open source game development 
> APIs such as SDL rather than DirectX. However, I do need your input on 
> something since there obviously is going to be a rather big difference 
> in the way speech is handled with the new engine.
> In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
> support from the Windows specific engine. Since there is no Sapi 5 on 
> Mac OS and Linux the newer Genesis engine uses wav files of 
> pre-recorded speech to announce status messages, menus, etc rather 
> than any OS specific TTS engine. There are several other game 
> developers that do it this way like Draconis, GMA, and BSC so this 
> isn't something new for accessible games. It is also just easier to do 
> it this way when building a cross platform engine rather than trying 
> to support Gnome-Speech, Apple Voices, and Sapi 5 with the  same game 
> engine. Which brings me to my question.
> I was going to have someone do the voice overs for the menus, status 
> messages, for 0.5 but do to other commitments and scheduling our plans 
> fell through. For the time being i am going to have to record all the 
> messages using a TTS engine such as the AT&T Voices, Scansoft Voices, 
> Cepstral Voices, etc. If you had a choice which of the following 
> voices do you personally prefer?
>
> AT&T Crystal
> AT&T Mike
> Scansoft Daniel
> Scansoft Emily
> Scansoft Jill
> Scansoft Karen
> Scansoft Lee
> Scansoft Samantha
> Scansoft Tom
> Other
>
> Thanks.
>
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