Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill.
Thanks
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: <gamers@audyssey.org>
Sent: Saturday, January 17, 2009 10:26 PM
Subject: [Audyssey] Cross Platform Speech Support


Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross platform Genesis engine that uses open source game development APIs such as SDL rather than DirectX. However, I do need your input on something since there obviously is going to be a rather big difference in the way speech is handled with the new engine. In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 support from the Windows specific engine. Since there is no Sapi 5 on Mac OS and Linux the newer Genesis engine uses wav files of pre-recorded speech to announce status messages, menus, etc rather than any OS specific TTS engine. There are several other game developers that do it this way like Draconis, GMA, and BSC so this isn't something new for accessible games. It is also just easier to do it this way when building a cross platform engine rather than trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the same game engine. Which brings me to my question. I was going to have someone do the voice overs for the menus, status messages, for 0.5 but do to other commitments and scheduling our plans fell through. For the time being i am going to have to record all the messages using a TTS engine such as the AT&T Voices, Scansoft Voices, Cepstral Voices, etc. If you had a choice which of the following voices do you personally prefer?

AT&T Crystal
AT&T Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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