*Smile* I hope you have a high voice, as you'll be pretending to be Angela.
Trenton Matthews wrote:
Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice,
and i'd like to hear any feedback about this as well!
Trenton
recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new
cross platform Genesis engine that uses open source game development
APIs such as SDL rather than DirectX. However, I do need your input on
something since there obviously is going to be a rather big difference
in the way speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
support from the Windows specific engine. Since there is no Sapi 5 on
Mac OS and Linux the newer Genesis engine uses wav files of
pre-recorded speech to announce status messages, menus, etc rather
than any OS specific TTS engine. There are several other game
developers that do it this way like Draconis, GMA, and BSC so this
isn't something new for accessible games. It is also just easier to do
it this way when building a cross platform engine rather than trying
to support Gnome-Speech, Apple Voices, and Sapi 5 with the same game
engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status
messages, for 0.5 but do to other commitments and scheduling our plans
fell through. For the time being i am going to have to record all the
messages using a TTS engine such as the AT&T Voices, Scansoft Voices,
Cepstral Voices, etc. If you had a choice which of the following
voices do you personally prefer?
AT&T Crystal
AT&T Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other
Thanks.
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