My guess is it has something to do with the Silver Dollar Saloon.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- From: "william lomas" <lomaswill...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 28, 2009 3:12 PM
Subject: Re: [Audyssey] Draconis Entertainment News


is silver dollar an arcade game? will more info onw aht this game be on the site soon?

On 28 May 2009, at 20:35, Draconis Entertainment wrote:

Will,

We hope to have at least one other title out before the end of the year, but no promises. We're trying to lay the foundation for more frequent releases by developing robust frameworks, engines, and automated much of the manual labor that is involved in the development and maintenance of Draconis Entertainment. It's been a long, long road, and we've been working on other projects as well besides strictly games...but we do hope to release them more frequently soon.

On May 28, 2009, at 12:13 PM, william lomas wrote:

Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
Do you envissage any full blown games i.e. not free ones to be out for mac by the end of 2009? not expecting dates smile, but is silver dollar the only "new" game out this year for both windows and mac or do you hope that 2009 is the year for the beginning of cross platform titles
Will

On 27 May 2009, at 04:28, Draconis Entertainment wrote:

Greetings gamers,

This note is a quick sneak peek at a few items that will be announced officially on the Draconis web site soon.

While news has been slow in coming, we're still working hard to deliver new games for both Mac and Windows. We're sorry it is taking so long.

We've not been idle here. In addition to the future titles, Draconis has decided to change things just a little bit. Here are some particular items of note.

1. We don't want to do a development blog, like many have suggested. For one thing, it reveals too much of what we're working on, something that we have a longstanding policy of not doing. But we do understand how nice it would be for gamers to know how things are progressing. To that end, we've decided that we will keep gamers informed on the day-to-day happenings at Draconis to some extent. Don't expect the top secret details, but do expect to have a better idea of what is being worked on. Draconis has opened a Twitter profile and account that gamers can follow to find out a little about what's happening behind the scenes at Draconis. Follow us, and see our Twitter page at http://twitter.com/DracoEnt

2. We are currently building an automated key generation system. This means that, when you purchase our games, you will receive your registration for the game immediately. No more human processing will be required. The new system will be employed for all existing and future titles. This will dramatically change how we do things, as we'll be able to spend far more time on development, and less time on processing orders.

3. We've expanded our offerings to include music. We're proud to bring you a new band called Stage 19. Consisting of two blind musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is celebrating its first release. It's an EP entitled "Opening Act", and is available on iTunes, Amazon MP3, and other digital music shops under the Draconis Entertainment label. Incidentally, one of the tracks on the EP is the instrumental piece that serves as part of the Draconis audio logo. The band site is http://stage19music.com

4. We have two developers working on the new titles. Silver Dollar is nearing completion and will be a free offering for both Mac and Windows users.

Thanks for your continued support. The best years are still ahead of us. In the end, it'll be worth the wait. Thanks for sticking with us.


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