my guess is that it'll be something like the sud works table in PBX
where you surve drinks or such.

On 5/29/09, Clement Chou <chou.clem...@gmail.com> wrote:
> another bar-room brawler? lol. Realtime instead of turn-based?
> ----- Original Message -----
> From: "Bryan Peterson" <b-peter...@hotmail.com>
> To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list"
> <gamers@audyssey.org>
> Sent: Thursday, May 28, 2009 8:59 PM
> Subject: Re: [Audyssey] Draconis Entertainment News
>
>
>> Well that is what comes to mind when one thinks of silver dollar in
>> conjunction with Draconis Entertainment.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message -----
>> From: "Charles Rivard" <woofer...@sbcglobal.net>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, May 28, 2009 11:55 PM
>> Subject: Re: [Audyssey] Draconis Entertainment News
>>
>>
>>>I was thinking the same thing.  (grin)
>>> ---
>>> Shepherds are the best beasts.
>>> ----- Original Message -----
>>> From: "Bryan Peterson" <b-peter...@hotmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Thursday, May 28, 2009 2:40 PM
>>> Subject: Re: [Audyssey] Draconis Entertainment News
>>>
>>>
>>>> My guess is it has something to do with the Silver Dollar Saloon.
>>>> Time is an illusion, lunchtime doubly so.
>>>> ----- Original Message -----
>>>> From: "william lomas" <lomaswill...@googlemail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Thursday, May 28, 2009 3:12 PM
>>>> Subject: Re: [Audyssey] Draconis Entertainment News
>>>>
>>>>
>>>>> is silver dollar an arcade game? will more info onw aht this game be
>>>>> on the site soon?
>>>>>
>>>>> On 28 May 2009, at 20:35, Draconis Entertainment wrote:
>>>>>
>>>>>> Will,
>>>>>>
>>>>>> We hope to have at least one other title out before the end of the
>>>>>> year, but no promises. We're trying to lay the foundation for more
>>>>>> frequent releases by developing robust frameworks, engines, and
>>>>>> automated much of the manual labor that is involved in the
>>>>>> development and maintenance of Draconis Entertainment. It's been a
>>>>>> long, long road, and we've been working on other projects as well
>>>>>> besides strictly games...but we do hope to release them more
>>>>>> frequently soon.
>>>>>>
>>>>>> On May 28, 2009, at 12:13 PM, william lomas wrote:
>>>>>>
>>>>>>> Hi Josh, this is fantastic news, and I look forward to Silver Dollar.
>>>>>>> Do you envissage any full blown games i.e. not free ones to be out
>>>>>>> for mac by the end of 2009?
>>>>>>> not expecting dates smile, but is silver dollar the only "new" game
>>>>>>> out this year for both windows and mac or do you hope that 2009 is
>>>>>>> the year for the beginning of cross platform titles
>>>>>>> Will
>>>>>>>
>>>>>>> On 27 May 2009, at 04:28, Draconis Entertainment wrote:
>>>>>>>
>>>>>>>> Greetings gamers,
>>>>>>>>
>>>>>>>> This note is a quick sneak peek at a few items that will be
>>>>>>>> announced officially on the Draconis web site soon.
>>>>>>>>
>>>>>>>> While news has been slow in coming, we're still working hard to
>>>>>>>> deliver new games for both Mac and Windows.  We're sorry it is
>>>>>>>> taking so long.
>>>>>>>>
>>>>>>>> We've not been idle here. In addition to the future titles,
>>>>>>>> Draconis has decided to change things just a little bit.  Here are
>>>>>>>> some particular items of note.
>>>>>>>>
>>>>>>>> 1. We don't want to do a development blog, like many have
>>>>>>>> suggested. For one thing, it reveals too much of what we're  working
>>>>>>>>
>>>>>>>> on, something that we have a longstanding policy of not  doing. But
>>>>>>>> we do understand how nice it would be for gamers to  know how things
>>>>>>>>
>>>>>>>> are progressing. To that end, we've decided that  we will keep
>>>>>>>> gamers informed on the day-to-day happenings at  Draconis to some
>>>>>>>> extent. Don't expect the top secret details, but  do expect to have
>>>>>>>> a better idea of what is being worked on.  Draconis has opened a
>>>>>>>> Twitter profile and account that gamers can  follow to find out a
>>>>>>>> little about what's happening behind the  scenes at Draconis.
>>>>>>>> Follow us, and see our Twitter page at http://twitter.com/DracoEnt
>>>>>>>>
>>>>>>>> 2. We are currently building an automated key generation system.
>>>>>>>> This means that, when you purchase our games, you will receive  your
>>>>>>>>
>>>>>>>> registration for the game immediately. No more human  processing
>>>>>>>> will be required. The new system will be employed for  all existing
>>>>>>>> and future titles. This will dramatically change how  we do things,
>>>>>>>> as we'll be able to spend far more time on  development, and less
>>>>>>>> time on processing orders.
>>>>>>>>
>>>>>>>> 3. We've expanded our offerings to include music. We're proud to
>>>>>>>> bring you a new band called Stage 19. Consisting of two blind
>>>>>>>> musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is
>>>>>>>> celebrating its first release. It's an EP entitled "Opening Act",
>>>>>>>> and is available on iTunes, Amazon MP3, and other digital music
>>>>>>>> shops under the Draconis Entertainment label. Incidentally, one of
>>>>>>>> the tracks on the EP is the instrumental piece that serves as part
>>>>>>>> of the Draconis audio logo. The band site is http://stage19music.com
>>>>>>>>
>>>>>>>> 4. We have two developers working on the new titles. Silver Dollar
>>>>>>>> is nearing completion and will be a free offering for both Mac and
>>>>>>>> Windows users.
>>>>>>>>
>>>>>>>> Thanks for your continued support. The best years are still ahead
>>>>>>>> of us. In the end, it'll be worth the wait. Thanks for sticking
>>>>>>>> with us.
>>>>>>>>
>>>>>>>>
>>>>>>>> ---
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