FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS
AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC).  AGAIN GET GOING ON SOME
MAC ACTION GUYS; I'M EXCITED.

JAMES

On 6/10/09, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi,
> Yeah, I was wondering the same thing. As a devoted Linux user it would
> be nice to see more developers targeting Linux rather than just Windows.
> However, Draconis is making a big step forward by making there games Mac
> compatible as well as Windows.
> As for the Hekkus Sound System that sounds interesting. If it is
> supported by .NET then the Mono Platform should support it as well.
> There is very little difference between .NET Framework 3.0 and the
> latest Mono releases for Linux. Most C-Sharp code should be easy to port
> between them.
>
> Louis Bryant wrote:
>> Hi. Why not Linux? If it's audio games all of you are struggling with,
>> check out this awesome library I use and love, for now at least, wish
>> it had MP3 support. It is called Hekkus Sound System for Developers of
>> various languages, it let's you use .wav and .ogg which actually seems
>> to be 3 times better than MP3, and you can learn more about it at
>> shlzero.com. It works with apps written for Symbian, Windows, Linux
>> with OpenAl as the sound engine, Pocket PC/Smartphones running Windows
>> Mobile, Mac OS, and many others! It basically lets you mix sounds and
>> speed them up, slow them down, adjust volume, pan them, ETC. all at
>> the same time, or whenever your programs must do so. I used it to
>> build Showdown on Pocket PC. The library works with any language that
>> let's you interact with DLLS including .NET and possibly Mono. HTH.
>
>
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