thanks
On 23 Jun 2009, at 18:32, Davy Kager wrote:
this is the starting point of the thread:
http://www.mail-archive.com/gamers@audyssey.org/msg46048.html
----- Original Message ----- From: "william lomas" <lomaswill...@googlemail.com
>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 6:02 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
what is all this about?
Sorry I have been on holiday
On 23 Jun 2009, at 16:36, Thomas Ward wrote:
Hi Davy,
Agreed. The size of accessible games, even with recorded speech
files, is considerably smaller than most mainstream games these
days. Mysteries of the Ancients fully installed is only about 110
MB. That is not bad considering the fact the mainstream games I
do have installed on this PC are well over 1 GB and one is about
4 GB fully installed. Big difference in size. We aren't eeven
close to matching the mainstream markets in terms of game size.
As far as XAudio2 and DirectX upgrades goes you will find over
time that problem will go away. XAudio2 ships with Windows 7 out
of the box so once people begin retiring older Windows versions
like XP and upgrade to Windows 7 the number of people who have to
upgrade DirectX will start dropping off. It is just one of those
things that will get better over time.
Cheers.
Davy Kager wrote:
Hi,
Well, as I am using XAudio2, I will already get a lot of
questions about upgrading DirectX to run the game. And I
certainly don't want to keep up with all the SAPI problems as
well.
Furthermore, I'd like that true punchy voice for my menus, that
cool British accented voice for my flight instructor, a nice
American voice for the flight command center, and so on. SAPI
won't be able to give me all of these features. And it's not
that hard to use wave-files. With the modern computers and
Internet connections, almost everybody should be able to use the
bigger game with pre- recorded speech. The number speaking system
was a pain int he rear to write, took me about two days, but it
works now. YAY!
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