Hi.
using .ogg files seems to be pretty good. With com audio, .ogg files take a little bit longer to open, probably about an 8th of a second or so. That means when you start to play an .ogg file if xAudio2 works anywhere like com audio they might be a wee little bit less responsive. Mp3 for com audio is very bad, they take about half a second to start playing. I wonder if you can somehow decompress the .ogg files before you need to play them. I know top speed uses .ogg files I think? for the menus and it doesn't have any big responsiveness problems. ----- Original Message ----- From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 3:28 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


I am also considering the possibilities of compressed audio formats, such as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably small while still maintaining the sound's quality. I suppose I'll have to do a couple of tests on that subject, but any advise is of course pretty much welcome! ----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 8:32 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


Even some of the freeware graphical games I've got installed on here, ---- which probably have similar amounts of developer resources etc going into them are at least 100 mb.

with harddrive size now being what it is I wouldn't worry too much about the game being big.

One thing you could do if the game is too large, is feature it as several sets of downloadable files rather than just one, ----- say an exe file (once the thing is compiled), and then a pack containing the encripted sound files.

This is also a method I've seen smaller devs of graphical games use, and it might be o help to people with slower connections sinse it's quicker to download several smaller files than one big one.

Just another thought.

Beware the Grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 4:36 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo


Hi Davy,
Agreed. The size of accessible games, even with recorded speech files, is considerably smaller than most mainstream games these days. Mysteries of the Ancients fully installed is only about 110 MB. That is not bad considering the fact the mainstream games I do have installed on this PC are well over 1 GB and one is about 4 GB fully installed. Big difference in size. We aren't eeven close to matching the mainstream markets in terms of game size. As far as XAudio2 and DirectX upgrades goes you will find over time that problem will go away. XAudio2 ships with Windows 7 out of the box so once people begin retiring older Windows versions like XP and upgrade to Windows 7 the number of people who have to upgrade DirectX will start dropping off. It is just one of those things that will get better over time.
Cheers.

Davy Kager wrote:
Hi,

Well, as I am using XAudio2, I will already get a lot of questions about upgrading DirectX to run the game. And I certainly don't want to keep up with all the SAPI problems as well. Furthermore, I'd like that true punchy voice for my menus, that cool British accented voice for my flight instructor, a nice American voice for the flight command center, and so on. SAPI won't be able to give me all of these features. And it's not that hard to use wave-files. With the modern computers and Internet connections, almost everybody should be able to use the bigger game with pre-recorded speech. The number speaking system was a pain int he rear to write, took me about two days, but it works now. YAY!


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