Hi.
using .ogg files seems to be pretty good. With com audio, .ogg files take a
little bit longer to open, probably about an 8th of a second or so. That
means when you start to play an .ogg file if xAudio2 works anywhere like com
audio they might be a wee little bit less responsive. Mp3 for com audio is
very bad, they take about half a second to start playing. I wonder if you
can somehow decompress the .ogg files before you need to play them. I know
top speed uses .ogg files I think? for the menus and it doesn't have any big
responsiveness problems.
----- Original Message -----
From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 3:28 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
I am also considering the possibilities of compressed audio formats, such
as Ogg Vorbis and ADPCM. I wonder if I can get the sound files reasonably
small while still maintaining the sound's quality. I suppose I'll have to
do a couple of tests on that subject, but any advise is of course pretty
much welcome!
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 8:32 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Even some of the freeware graphical games I've got installed on
here, ---- which probably have similar amounts of developer resources
etc going into them are at least 100 mb.
with harddrive size now being what it is I wouldn't worry too much about
the game being big.
One thing you could do if the game is too large, is feature it as several
sets of downloadable files rather than just one, ----- say an exe file
(once the thing is compiled), and then a pack containing the encripted
sound files.
This is also a method I've seen smaller devs of graphical games use, and
it might be o help to people with slower connections sinse it's quicker
to download several smaller files than one big one.
Just another thought.
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 23, 2009 4:36 PM
Subject: Re: [Audyssey] A new audiogame MP3 demo
Hi Davy,
Agreed. The size of accessible games, even with recorded speech files,
is considerably smaller than most mainstream games these days. Mysteries
of the Ancients fully installed is only about 110 MB. That is not bad
considering the fact the mainstream games I do have installed on this PC
are well over 1 GB and one is about 4 GB fully installed. Big difference
in size. We aren't eeven close to matching the mainstream markets in
terms of game size.
As far as XAudio2 and DirectX upgrades goes you will find over time that
problem will go away. XAudio2 ships with Windows 7 out of the box so
once people begin retiring older Windows versions like XP and upgrade to
Windows 7 the number of people who have to upgrade DirectX will start
dropping off. It is just one of those things that will get better over
time.
Cheers.
Davy Kager wrote:
Hi,
Well, as I am using XAudio2, I will already get a lot of questions
about upgrading DirectX to run the game. And I certainly don't want to
keep up with all the SAPI problems as well.
Furthermore, I'd like that true punchy voice for my menus, that cool
British accented voice for my flight instructor, a nice American voice
for the flight command center, and so on. SAPI won't be able to give me
all of these features. And it's not that hard to use wave-files. With
the modern computers and Internet connections, almost everybody should
be able to use the bigger game with pre-recorded speech. The number
speaking system was a pain int he rear to write, took me about two
days, but it works now. YAY!
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