i like your nas car model
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, September 14, 2009 11:29 PM
Subject: Re: [Audyssey] Raceway Thoughts
Tom, if sapi is used and if the game is customizable, there would be the
possibility for those who know about motor racing to create such factors
themselves.
Heck, if customizations are at all saveable you could offer some sort of
pack with this information in.
While I can understand that people would want the game realistic, I'd
personally be against tying the game unutterably to real world racing
drivers etc, sinse that streight out excludes people who do not know
anything about racing, and would make the game hardr to deal with on that
basis.
To satisfy both parts, I'd personally recommend some sort of customization
perhaps with a pre-customized version set to mimic actual racing drivers,
just In the same way that in Jim's baseball game you can create your own
team and players, ---- using either actual players and teams or your own
inventions.
just my thoughts.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: <gamers@audyssey.org>
Sent: Tuesday, September 15, 2009 3:24 AM
Subject: [Audyssey] Raceway Thoughts
Hi all,
I've had some time on my hands tonight so I decided to put in some time
on Raceway. You know, that cool racing game that has been talked about
for years and years, and never seams to apppear? That's the one alright.
Anyway, while working on, tinkering with, the half completed demo I
thought how nice it would be if the game mirrored an actual Nascar
season. Like where you could actually select a real Nascar driver like
Tony Stewart, Mark Martin, Jeff Gordon, etc and play his season
virtually. One major advantage with is that I wouldn't have to make up a
bunch of dummy information. All of the tracks and cars could be created
to realistic specifications. Obviously by using real life drivers and
sponsors here I don't have to make up names, and could use drivers and
sponsors true Nascar fans would identify with. The disadvantage I see
here is copyright issues, and the game would be inflexable when it comes
to customization since by selecting a driver the game would default to
the driver's car and sponsor.
As the game currently stands you pick a generic name like Tony, Roger,
Bill, John, Jeff, whatever which is impersonal and avoids all copyright
issues. Sponsors are basically a bunch of made up names like Burger
Palace, USA Electronics, Computer World, and other made up names. Diddo
for the tracks. Bottom line in order to avoid copyrights the game is
rather generic, but it does give you the maximum flexability. This way
you can select a generic name, the type of car, and select your sponsor.
I guess the point of this message is do you, as gamers, want this game to
be as realistic as possible, or would you rather it to be somewhat
generic when it comes to drivers, make and mottles of cars, tracks, etc.
Either way the basic concept of the game will be the same, but I can make
it fairly detailed or I can flush out any and all copyrighted mnames or
trade marks. Which do you prefer?
Smile.
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