can definitely look into making some sort of Dragon Slayer Games legacy
thing. I could fix up the games -- Tony sent me the source of them. Yay.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 17, 2009 4:25 PM
Subject: Re: [Audyssey] dragonSlayers games
I definitely agree that the Audio Mario game could have used a lot more
work. For one thing I don't think they should have used MIDI music files.
Anytime the MIDI ended and started over the game would hang just long
enough for you to die. Not to mention the control scheme left a lot to be
desired. They had a lot of potential but they quit before they could really
explore it.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, September 17, 2009 1:59 PM
Subject: Re: [Audyssey] dragonSlayers games
Hi,
I have to agree. In terms of actual game content goes Dragon Slayer Games
never created anything of note. All of their games are what I would
classify as practice games. Every developer in the world writes a few
programs purely for practice, proof of concept, and obviously some of
those early practice programs aren't very good. That's kind of how I see
Dragon Slayer Games titles.
In many respects they were still getting their feet wet, learning their
craft, and what they produced was largely of the practice variety. The
Audio Mario game was certainly better than their earlier games, but it
could have used more work in various areas of development. At the time
the lead developer quit they were just beginning to explore and design
serious action games, and certainly would have gotten better in time.
However, they quit before they really got started.
dark wrote:
Hello Allan.
Dragonslayer games was a set of small quick games produced by a group of
developers who were just getting used to making games and finding their
feet.
they had some quick online games using sound effects and text messages,
and two downloadable games with text boxes, ---- dragon warrior and
elemental battle which functioned as simple turn based combat and item
collection games, they were working on some more serious audio games
under developement including an audio marrio with original sfx and
music, (which was interesting if a trifle problematic), but
unfortunately the lead programmer basically decided to throw in the
towel.
I'm not sure if their stuff is stil available, ---- but while they
showed some promise and were improving with each title, I'd say your not
missing too much.
Beware the Grue!
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