Here here! It's sad actually. We complain that our games are too easy. Then
Thomas tries to correct this problem and we turn around and complain it's
too hard. I'll be the first to admit that MOTA's frustrated me but it's also
made me more determined than ever to own a copy when the game's released.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 30, 2009 12:09 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA
Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems
to happen in the audiogame market a lot and it frustrates me. If thomas
makes his games extremely easy and you beat it in an hour, you'll feel
good for about 5 minutes then forget all about the game. do you guys have
any clue the sort of games sighted gamers play? we want devs to make
mainstream games accessible, but if we keep complaining that a game is too
hard, then they're just gonna laugh at us and ignore us like they've been
doing all these years. I personally love challenge. It's why I got the
Mortal Kombat vs dc universe platinum, and why I'm working hard on the
Street Fighter IV one. TO my knowledge I'm the first blind person to get
that platinum and it feels darn good. There's nothing as frustrating as
those combo challenges, but I finally did it! If you guys don't want a
hard game, then fine, don't buy it. but please let the rest of us enjoy a
challenge for once.
----- Original Message -----
From: "Johnny Tai" <johnnyti...@shaw.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 30, 2009 9:02 AM
Subject: Re: [Audyssey] MOTA.
I personally really believe that the 'beginner' experience level is just a
bit on the ridiculously tough side rofl- of course, cause I haven't even
beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline
between something being replayable and just pure frustration- especially
when it's so much based on luck- if you grab multiple weapons in the
first few rooms, great, if not, well, newbs like me can't even run past a
centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on
newcomers?
I know this vaguely sound like wining, but I think my point is valid.
When a person has no idea what's going on and what tricks to use and
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.
"No one ever kicked ass by saying I can't."
Johnny ST Tai
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----- Original Message -----
From: "Ryan Conroy" <staindadd...@juno.com>
To: <gamers@audyssey.org>
Sent: Wednesday, September 30, 2009 3:51 AM
Subject: [Audyssey] MOTA.
How are we supposed to get passed the enimies? Even when I get passed
them, and I'm behind them, they still hit me. Ducking doesn't work, the
only thing I can think of doing is jumping over them. That doesn't work
either, though.
I really think there should be more amo in the pistol. Fifteen shots
just isn't enough, especially since it take like ten shots to kill
certain enimies. When you only have 15 bullets, and you don't pick up a
weapon in the first couple rooms, it's almost impossible to beat.
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