hmmm would be usefull for say a skull thats just an anoyance.
At 11:56 a.m. 1/10/2009, you wrote:
>Hi Bryan,
>Hmmm...Perhaps I should remove the impact sounds then. It might sound more 
>realistic, but might be just enough to have her sscream and yell when she gets 
>hit like before.
>As far as difficulty goes I don't plan on doing much to change the difficulty 
>in the game from here on out. People are asking for something like a fist, and 
>that would be fair I suppose. If I do it that's about all I'll do to make it 
>slightly easier. A fist wouldn't be as effective as a gun, dagger, or sword so 
>might give the player some protection, but isn't exactly a great weapon to 
>fallback on. He or she still might find it better to evade instead of attack.
>
>Bryan Peterson wrote:
>>I agree. I personally don't feel the game ought to be changed much if at all. 
>>More often than not I'm able to beat it, although it does mean I have to run 
>>from Kerberos sometimes if I didn't get the weapon I wanted. Incidentally Tom 
>>I figured out why I thought he had a gun. It's because the impact sound 
>>anytime Angela is hit sounds a lot like the pistol. That's true for Kerberos' 
>>fangs, the Centaurs' arrows, the skeletons' and Amazons' blades, all of it. 
>>As for jumping over the enemies I'll have to try that sometime, although 
>>jumping over a centaur sounds like it might be tricky.
>>Homer: Hey, uh, could you go across the street and get me a slice of pizza?
>>Vender: No pizza. Only Khlav Kalash.
>
>
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