Besides, if the rest of the Tomb Hunter series are going to be more like 3-D
FPS games you'll cover both bases anyway. As I've said before I'm more than
satisfied with the game as is and I think you ought to just finish it as
quickly and efficiently as you can and then take that nice long break I know
you've been craving.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 29, 2009 1:14 PM
Subject: Re: [Audyssey] 80's games suggestion
Hi Michael,
You and others have made an excellent case for aiming for what might be
classified as a fully modern side-scroller rather than an 80's style
side-scroller or a full blown FPS game. What I am doing now seams to be
the only real compromise between the two extremes. So I guess I need to
think on how to design the game in such a way it maintains the
side-scroller feel, but incorperate a modern look and feel.
Smile.
Michael Feir wrote:
Sounds like a good idea. However, I would think that at this stage, it
would probably be better if you kept the game as is and ultimately
finished with it. While I would appreciate the opensource sidescroler in
addition to MOTA, that smacks of yet more work for Tom when he's clearly
at the end of his rope. I can't say that I'd be very satisfied at all if
you ended up making MoTA into an FPS. I think that a sidescroller like
you're making now has a lot to offer the community. It certainly would be
a game that I would treasure. You're in a rather nasty predicament at the
moment and I've always empathised with you. I very much want a
sidescroller to emerge from all this. Just because a style of game has
been around for a while doesn't make it bad. Chess is still a very
popular game and it has survived for centuries. Are Chess players idiots
and throwbacks since they aren't playing more modern games? I don't think
so. A good game mechanic remains good despite the passage of time.
Although I would be happier with a game which more closely resembled an
80's sidescroller, Tom has largely won me over with what he has added to
the game. It still retains that classic vintage feel but offers a good
deal of replay value. I beilive he has found an excellent compromise
between the two factions here and will ultimately find that the game
sells splendidly when he's finally finished it. Having said that, I would
rather have Tom keep developing games than force the issue at all. Having
this project cost the community two star developers really isn't an
outcome I'd care for at all. I'm definitely in the crowd that want Tom to
keep things in the direction he found for the game. However, I won't be
asking for a refund should he come to a different decision. Nore does he
have to fear that I'll pepper him with suggestions. I've refraned from
that and will keep doing so. Poor Tom has been buffetted quite enough as
it is. His efforts to get to this point have already more than earned my
respect and admiration. All that remains to do at this point is wish Tom
the very best of luck.
Michael Feir
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