Well the idea is definitely intriguing. I look forward to playing it
someday.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 29, 2009 10:01 PM
Subject: Re: [Audyssey] 80's games suggestion
Hi Bryan,
That's just it. After Mysteries of the Ancients is done all of the games I
create in the Tomb Hunter series will definitely be 3D FPS titles. Which
means in all likelihood I'll end up having to redo Mysteries of the
Ancients as an FPS game anyway. I'll never like it or enjoy it until I do.
I'm something of a consistency fanatic. If I introduce a set of keyboard
commands in the first Tomb Hunter game then I would like to stick to that
general layout throughout the game series. In other words keep the layout
more or less consistent. However,since this first one is a side-scroller,
and the rest will be more advanced FPS titles I'm not going to be able to
maintain an exact keyboard layout throughout the series.
In addition, since this first one will be a side-scroller, and the next
one will be a 3D FPS game you will pretty much have to relearn the game
from scratch. No game in the ag market I know of gives you the ability to
go north, south, east, west, up, and down in a level. That's six
directions of movement in a true 3d environment. If people think Shades of
Doom is difficult to navigate they'll be absolutely lost in a full 3D
environment.
Imagine, for example, you enter an empty room with a hole in the floor you
have to drop through. In Shades of Doom you will fall through to another
level. In my engine you would be on the same game level, but in a room
below the one you just left. You might have to find another room on that
level with a rope or staircase to get back up to the rooms above those you
are in. To me this is the ultimate gaming experience, ultimate maze game,
and more like exploring a real tomb. A 2d side-scroller, advanced features
or not, will never be quite as realistic or exciting for me. That's why I
would eventually redo the game as an FPS game with or without public
approval.
Smile.
Bryan Peterson wrote:
Besides, if the rest of the Tomb Hunter series are going to be more like
3-D FPS games you'll cover both bases anyway. As I've said before I'm
more than satisfied with the game as is and I think you ought to just
finish it as quickly and efficiently as you can and then take that nice
long break I know you've been craving.
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