Well tom,
sinse I'll be working hard on my Phd thesis for at least the next two
years, ---- I won't mind waiting at all.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 31, 2009 2:32 AM
Subject: Re: [Audyssey] My MOTA Decision
Hi Dark,
Yeah, I do see your point as well. There are plenty of games out there
that aren't very accessible to us currently but could be if we had a
decent engine to create them with. I'm working towards that, but it is not
yet in a form a non-programmer could use. At this point I still do a fair
amount of coding on the games since I haven'thad the time to automate the
process with an editor that does everything you need it to.
dark wrote:
Hi tom.
I fully agree with you to an extent and distinctly see your position.
I first became interested in audio games myself because games like Shades
allowed me to play game genres I normally do not have enough sight
to, ---- sinse 3D games are far too complex for me to visually cope
with.
to be brutally honest, I do certainly stil have the sight to play side
scrollers, and in fact probably spend as much time on those sorts of
games, ---- either in original versions or more recent internet remakes
(particularly of Turrican), as i DO PLAYING AUDIO GAMES. i'M IN FACT BETA
TESTING A SIDE SCROLLER WITH EXTENSIVE LOW VISION ACCESS AND SAPI MENUES
AT THE MOMENT.
i AM HOWEVER CONSCIOUS THAT QUITE OBVIOUSLY THIS OPTION ISN'T THERE FOR
MOST PEOPLE WHO PLAY AUDIO GAMES, ---- WHICH IS A GREAT SHAME.
It IS ONLY REALLY DUMB LUCK THAT i HAPPEN TO stil have a small amount of
working vision and can thus stil play Mega man, metroid, turrican etc,
and I'd absolutely love to be able to pass on to everyone who hasn't been
as lucky with vision as I have, the hours and hours of fun i've had over
the years with side scrollers.
in fact, if you create a useable 2D game creation tool with the Genesis
engine, when my Phd is done in a couple of years I well might have a look
at realizing a personal dream, and creating an audio turrican game, ----
complete with just as much exploration, all the weapons, and the award
winningsound track composed by Chris Huelsbek, ---- which is as famous as
the game's themselves.
I'll certainly be looking forward to the 3D game on a personal level, as
this is certainly a game type I can't play, ---- but I'm glad
developement of the 2D game will continue to an extent as well.
Beware the grue!
dark.
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