When I was in school learning geometry, the braille diagrams used dashes
rather than complete lines to symbolize lines which were hidden from
view. Something like that could be used to show rooms which are under
other rooms in a level.
David Chittenden, MS, CRC, MRCAA
Thomas Ward wrote:
Hi Phil,
Yeah, I do know when I was learning Shades of Doom saving the level as
a braille map and printing it out did help me a lot in getting a view
of the level. Unfortunately, braille printers are expensive and very
fiew blind people I know have one. So that is one reason I never added
a braille mapping feature.
Besides that when I do begin creating full 3d FPS games I'm not quite
sure how I could indicate that room x is above room y unless I have
two maps showing the level floor by floor, but then the relationship
between the two floors is probably lost.
Smile.
Phil Vlasak wrote:
Hi Thomas,
Many people have problems in mazes.
Some people do not know their left hand from their right as no one
taught them when they were young.
They just see something and grab it with the nearest hand to it, not
thinking it is on the left or right of them.
Or when they are looking at you and you ask for directions, they will
give you the direction they would go even though it is opposite the
way you need to go.
Many people could not say which way is east if they are facing north
as they never looked at a map.
With blindness, these tendencies may be worse.
That is why we encouraged people to make maps of a game level with
something like push pins on a pizza box.
And why the Seeing Eye and the NLS have 3D wooden maps of their
floors with brail or talking indicators to locate where you are.
Phil
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