I personally collect game sound tracks in mp3 or original format, -----
sinse I do love the atmospheric nature, and the quality of what was done.
To play original format stuff in winamp is extremely easy, sinse it just
requires the pluggins such as snesamp and tfmx player. for the correct
formats.
Beware the Grue!
Dark.
----- Original Message -----
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 11, 2009 4:25 PM
Subject: Re: [Audyssey] Future of accessible games
I tend to aggree Thomas. In fact when I was in High School my dad used to
download lont of game soundtracks in Midi format and put them on my
computer. Particular favorites were the Castlevania and Final Fantasy
games. Granted some game music MIDI files can be so off the mark it makes
you want to cry, but then there are some that are near perfect renditions.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Charles Rivard" <woofer...@sbcglobal.net>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Wednesday, November 11, 2009 9:19 AM
Subject: Re: [Audyssey] Future of accessible games
Hi Charles,
In my personal opinion a really good game has elements of all three.
First, a good game needs a decent plot, interesting characters, and an
interesting underlying quest otherwise there is nothing to capture the
game's imagination and interest to try the game. Second, the game has to
be fun and challenging enough to maintain and hold the game's interest in
the game. Lastly adding high quality sound effects and music adds to the
games over all ambiance. Good sounds should add a bit of realism to the
virtual world, and good music should set the mood.
I know that you and several others have stated that you really don't have
any big interest in music in games because you turn it off. For me,
though, adding music to a game does a lot to improve the games over all
ambiance and mood. In some cases like the Tomb Raider games there are
plenty of people, myself included, that feel the game's soundtrack is as
important and of interest as the game itself. I've wripped a number of
Tomb Raider music tracks myself and loaded them on my mp3 player for
casual listening.
I know when I create a game I think of it as a sort of interactive movie.
That's probably why FPS apeals to me as it is much more realistic than
other styles of games. Since I think of it as a movie I like to add drama
such as music, cd quality sound effects, and a big movie type plot. I'd
even do cutscenes if i could afford them.
Charles Rivard wrote:
To me, the plot and the way a game is played is more important than how
it sounds, to a point. For example, and this is strictly a personal
opinion, a game can be one of the best games on the market as far as
content, but has lousy sounding music. It doesn't matter to me, because
I usually play games with no music because I like to concentrate more on
the game. Then again, if the sounds of the action or the results of my
character manipulation are not good, it would detract from my enjoyment
of the game. If Mota's game sounds were sounding as though they were
being played through a tiny transistor radio with low batteries or poor
reception rather than how they currently do, I would not like the game
nearly as much as I do, even though it is a great game as it is, and I
know it will be even better when distributed.
---
In God we trust!
---
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