Not sure how easy it would be in line with your game engine, but you could
let users/players remap their own control keys?
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 3:55 AM
Subject: Re: [Audyssey] Q9 upcoming change log
Hi Thomas,
I like your suggestions personally, but I have one problem which, as I
gather from the discussions over the recent weeks, you are more than
familiar with yourself from developing Mota.
The keyboard changes are indeed logical and would probably make for faster
reaction possibilities, but I have some 45 users with registered copies
who bought it with this current design. I don't have any way of knowing
the reaction if I were to make such a major change, but I'm afraid that a
number of people would not be particularly pleased while others might love
it. And since I do not give refunds on orders unless there is an actual
problem that cannot be resolved, I'd be in a pretty difficult position. So
even though I myself would not think that changing the keystrokes in this
manner would be a bad thing, I dare not do it at this point. However, for
my next side scroller I'll probably adapt this key mapping.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log
Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right
Thanks.
Philip Bennefall wrote:
Hi again folks,
I am working on a 1.0.1 update release of the Q9 game which, of course,
will be free for all registered users. So far, the change log looks like
this:
Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your
weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code
now works properly.
Version 1.0:
Initial release.
I will be adding the other game mode and score posting in the 1.1
release most likely as it takes a little more work, this is mainly a
bugfix/general improvement patch. Is there anything else that any of you
want to see changed?
Kind regards,
Philip Bennefall
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