Something about a never-ending mode where enemies kept coming at you and you
fought them off until you just couldn't survive anymore. A lot of old Atari
and Arcade games were like that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "Reinhard Stebner" <rwsteb...@aol.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, November 17, 2009 3:26 PM
Subject: Re: [Audyssey] Q9 upcoming change log
What is the other mode for the game? You had mentioned that there was
another mode to the game (at least thought about)?
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 4:30 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming change log
Hi again folks,
I am working on a 1.0.1 update release of the Q9 game which, of course,
will
be free for all registered users. So far, the change log looks like this:
Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now
works properly.
Version 1.0:
Initial release.
I will be adding the other game mode and score posting in the 1.1 release
most likely as it takes a little more work, this is mainly a
bugfix/general
improvement patch. Is there anything else that any of you want to see
changed?
Kind regards,
Philip Bennefall
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