Better to start by counting weeks since even Jason didn't give an estimate. But I stand by what I said. Jason will definitely be getting forty bucks from me even if I have to wait a bit to buy the game. I'm going to do my part at least to see that this project gets the continuation it definitely deserves.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 27, 2009 6:34 AM
Subject: Re: [Audyssey] Major entombed news!


I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark <d...@xgam.org> wrote:
This hugely important announcement was made to the entombed list this
morning, ---- I think people will very much wish to read it:



Original Message -----
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the
game, version 1. This is subject to change, but I'm anticipating the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that were
monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also like any future title or sequel. So please don't pirate the game. The unfortunate
truth is if I can't rationalize working on games like this (2 years in
development), then I'll move on to other projects elsewhere. That said, I
really enjoy doing this and I think it's a perfect scenario for many future
games to come.
Cheers!
Jason
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