It is a miner problem Tom.

I could partially get around it by using two sets of sterrio headphones and demoing myself for a bit then giving instructions to the person trying the game, --- -but sinse I was thinking of this as a "hay look, --- -here are audio games, --- aren't they cool!" I'd rather have something which grabbed people's attention quickly with not much effort than something which was long and complex, ---- sort of the audio game version of a big flashy intro on a graphical game promotion at E3 or a similar computer game show.

That's why the games I initially thought of, ---- a wide enough variety to show the people there were different genres (afterall, if I get someone who's not an action fan, ---- it'd be bad if I couldn't show an alternative), were games which it is comparatively easy to show quickkly.

even smugglers 4, it's just a matter of etelling a person to click on panets to fly around, then click on fire to shoot at an enemy ship when getting into a fight, ---- all very stant sinse there are no keys to deal with or sounds to learn.

Of course, if I was specifically commitioned to demo certain games i would try m best to demo them, ---- but this is one reason I wanted a specific booth for audiogames.net, to represent the audio game playing interest in general, ---- rather than any one games company in particular, ---- to show people that there are many games which appeal to different tastes and needs, and that such games are fun, ---- and not overwhlemingly difficulty to play and understand, ---- especially for people who may be less computer savy!

Beware the grue!

Dark.



----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 01, 2009 7:43 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even Mysteries of the Ancients isn't something you can get the hang of in a short one to five minute preview. At least not like with Q9 that is so simple you can practically pick it up and play it without the manual. Troopenum, Judgment Day, etc are also simple games you could show off that don't take much practice or studying to master.

dark wrote:
Yes phil! we don't want any ill mannered yankies in our propper English magic school thank you very much! ;D. being serious now, my one slight issue with sarah as a quick exhibition game is how easy it is to pick up and play without reading the manual or looking at any commands.

If I can just tell someone "click on a planet to fly there" or "hit anything nasty you here in the right speaker" that is fine, ---- but Sarah has many keys, and many sounds for people to get to grips with at one time.

If I got someone who wanted a complex or heavily atmospheric game, ---- I would indeed show them Sarah, --- but that's why it didn't occur to me when I was just randomly off the top of my head thinking of games I could quickly show off to passers by, ---- that's also why I didn't include mota in that list either.

That was also in no way intended as an exhaustive list, ---- just some random thoughts on what games I might show people.

Bare in mind, Site village is a very crowded affair with literally hundreds of people moving through it. It'd almost be a markit type affair with me sitting on a stall, --- and basically chatting to people as they passed, intermitantly giving them quick goes on a game or two, ---- then (hopefully), telling them to move along because someone else wanted a turn!

Btw, on the british voice acting front, ---- if your stil in the business of adding to sarah, --- I've now got an R09 recorder some stage experience, and would be glad to give you a voice or two myself, ---- just let me know who you might need.

Beware thee grue!

Dark.


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