Hi Thomas,

Yes it would certainly be possible by scripting, and it would not be hard to add it to my sidescroller template either. The hard part is really to come up with a nice enough designer interface that is easy to use for the absolute beginner. After all you do need to have a clear idea of most of the game logic in your mind, even if you don't script it yourself.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 03, 2009 3:56 AM
Subject: Re: [Audyssey] High level game creation tools


Hi Al,
Seeing as the games you mentioned are side-scrollers I would imagine
that Phil's toolkit could create them, or at least something close to
it.There are certain aspects you might have to script  though.

For example, In Double Dragon the way you typically got weapons is by
taking it away from enemy thugs. A guy carrying a baseball bat might try
and hit you with it, you, knock him out, take the bat and start wailing
on someone else with it. I'm not sure if the toolkit will allow you to
steel weapons or not, and if it does it probably needs to be scripted.


Allan Thompson wrote:
Hi,
When you say side scroller I think of super mario, or super liam and
Monty's revenge and of course q9.
Would the thing your making also be able to create more fighting type
games? I am not sure what to call them, but examples would be double
dragon, final fight, shinobi, streets of rage, golden axe...I hope you
know what I mean.
These are still mostly side scrollers, only they are usually in a
three quarter view where they walk forward, usually from left to
right, and encounter bad guys and beat them up, grab them and do
various moves on them etc and so forth. Sorry I can't seem to define
them much better then that.

al


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