Hi Tom.

That sounds basically like the sort of thing I was thinking of, ---- though how I get the two to work together so that the html pages can refer to any sort of separate stats stracking file I'm not honestly sure.

I was just thinking what the best method to get maximal game productivity with as little shinanigans as possible was, considdering that the main direction I'd eventually want to go in when i have enough experience might be the online rpg type thing.

it just struck me constructing a set of linked html pages for a gamebook wouldn't be too difficult, ---- and having the stats as some basic number crunching wouldn't be an impossible first targit to aime at programming wise, --- -and something I could expand upon with more complex mechanics etc later, thus it would be a good learning process for me, ---- as well as hopefuly producing something vaguely playable along the way.

Beware the grue!

dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 20, 2009 5:24 PM
Subject: Re: [Audyssey] speculative html game programming


Hi Dark,
I see. Well, as I see it you basically want to have two different products. First, the html game book. Second, some separate stat tracking program. Is that right? In that case it is possible, but I would not necessarily use Javascript for the stat tracking program. If it were me I'd write the stat program in some programming language, perhaps C++, and save the stats to a text file so they can be loaded in and used to resume the game book where I left off. Although, In theory you could use perl, Python, whatever programming language you choose to acomplish the same thing here.

HTH

dark wrote:
Hi tom.

Using a scripting language to handle game stats etc does indeed make sense, however I was wondering if there might be a way to at least temporarily circumvent the server issue.

various sites such as project.aon and Chronicles of arborell offer html based gamebooks as download folders, which you then run completely yourself on your own system.

As a vague beginning, ---- before I started looking into running a server (not to mention locating space for one), I was wondering if something along those lines might be possible.

thus, the player downloads the folder containing the html pages plus a file, --- perhaps a dat file, containing scripting commands and values for the character stats, inventory handling etc, and then manually runs it by opening the appropriate first html page themselves.

Is this at all feasible? or am I barking up the wrong tree here.

Beware the grue!

Dark.


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