Well, should I actually ever get to the stage of needing 20 gb, --- -I'd considder signing up, I'm just sorry sendspace don't offer a smaller plan, sinse I do find their service highly relyable and user friendly.

Beware the grue!

Dark.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 21, 2009 1:43 AM
Subject: Re: [Audyssey] speculative html game programming


well I have the free account.
I use it for pkb games right now and my own stuff  I have 2.3gb right now.
Its all I need at the oment.
its good for short term storage.
I have added my friends to it.
eventually I may even invest in it as some sort of hosting plan.
maybe.
there is another service called gnomedisk but i have no idea about prices.
At 02:40 p.m. 21/12/2009, you wrote:
Hi Sean.

Sounds handy, ---- though i've never eally got my head around dropbox, particularly the registration part, hence why i'm registered myself with sendspace (I would subscribe for a paying account, however all their plans are too expensive for far too much space.

stil, If you can put these resources together I'll take a look.

Btw, I'm not a moderator here, --- -but I would've such things would be highly appropriate to be posted on list so others may bennifit, ---- though off list is certainly fine with me.

Beware the grue!

Dark.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 21, 2009 1:06 AM
Subject: Re: [Audyssey] speculative html game programming


no actual level.
however I have some books and other junk I pulled from the net some from blindprogrammers and some from my university days.
I'll zip it and dropbox it and shove it at you offlist.
At 12:46 a.m. 21/12/2009, you wrote:
Hi.

I suspected as much, but what would the limits of php be? could php for instance handle values and objects which remained persistant betwene page changes, such as hp and inventory?

i know games like Sryth use Javascript, ---- but again I'm not sure.

Also as I said, if php or javascript is what is required, ---- is there any conveneient beginners' level code or tutorials I might have a look at just to get a general idea of what sort of thing I'm up against?

BEWARE THE GRUE!

dARK.
----- Original Message ----- From: "Harmony Neil" <harmon...@googlemail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming


Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos.
Probably doesn't make much sense, but still.
Hope that kind of helps,
Harmony.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi.

this is just a bit of idel speculation on my part here.

something I've always wanted to do for many years is program a text rpg in html along the lines of Sryth. I've spent a fair amount of time working out hopefully interesting systems for game mechanics such as tactical turn based combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system.

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises.

Just for interests' sake though, I would be quite interested to know how you would go about programming an html gamebook style adventure, ---- even a
basic one with the standard fighting fantasy rules.

I know some basic formatting commands in html, ---- but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language?

As I said, this is certainly in no way a promise, more a sort of "how
realistic would my speculations be once my thesis is finished" sort of
thing.

While I understand much of the theory of programming, ---- having studdied both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities.

if someone has any suggestion for something I can look at I'd be interested
to here it, ---- and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook).

Beware the grue!

Dark.
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