well I have the free account. I use it for pkb games right now and my own stuff I have 2.3gb right now. Its all I need at the oment. its good for short term storage. I have added my friends to it. eventually I may even invest in it as some sort of hosting plan. maybe. there is another service called gnomedisk but i have no idea about prices. At 02:40 p.m. 21/12/2009, you wrote: >Hi Sean. > >Sounds handy, ---- though i've never eally got my head around dropbox, >particularly the registration part, hence why i'm registered myself with >sendspace (I would subscribe for a paying account, however all their plans are >too expensive for far too much space. > >stil, If you can put these resources together I'll take a look. > >Btw, I'm not a moderator here, --- -but I would've such things would be highly >appropriate to be posted on list so others may bennifit, ---- though off list >is certainly fine with me. > >Beware the grue! > >Dark. >----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Monday, December 21, 2009 1:06 AM >Subject: Re: [Audyssey] speculative html game programming > > >>no actual level. >>however I have some books and other junk I pulled from the net some from >>blindprogrammers and some from my university days. >>I'll zip it and dropbox it and shove it at you offlist. >>At 12:46 a.m. 21/12/2009, you wrote: >>>Hi. >>> >>>I suspected as much, but what would the limits of php be? could php for >>>instance handle values and objects which remained persistant betwene page >>>changes, such as hp and inventory? >>> >>>i know games like Sryth use Javascript, ---- but again I'm not sure. >>> >>>Also as I said, if php or javascript is what is required, ---- is there any >>>conveneient beginners' level code or tutorials I might have a look at just >>>to get a general idea of what sort of thing I'm up against? >>> >>>BEWARE THE GRUE! >>> >>>dARK. >>>----- Original Message ----- From: "Harmony Neil" <harmon...@googlemail.com> >>>To: "'Gamers Discussion list'" <gamers@audyssey.org> >>>Sent: Sunday, December 20, 2009 1:16 AM >>>Subject: Re: [Audyssey] speculative html game programming >>> >>> >>>>Hellow, >>>>I know HTML, but haven't really managed to learn PHP or Javascript yet >>>>because my laptop is being a ... when it comes to running a server of any >>>>kind, although it is more powerful than most so it should work fine. >>>>Anyway, I'd say probably use Javascript obviously along with HTML to make an >>>>online game, but you can use PHP if you only want stuff to be displayed on >>>>the page rather than use text, sound and pictures/videos. >>>>Probably doesn't make much sense, but still. >>>>Hope that kind of helps, >>>>Harmony. >>>> >>>>-----Original Message----- >>>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>>>Behalf Of dark >>>>Sent: 20 December 2009 12:50 AM >>>>To: Gamers@audyssey.org >>>>Subject: [Audyssey] speculative html game programming >>>> >>>>Hi. >>>> >>>>this is just a bit of idel speculation on my part here. >>>> >>>>something I've always wanted to do for many years is program a text rpg in >>>>html along the lines of Sryth. I've spent a fair amount of time working out >>>>hopefully interesting systems for game mechanics such as tactical turn based >>>>combat, exploration and wilderness navigation, several different areas, and >>>>indeed a hopefully interesting experience system. >>>> >>>>all this is thus far totally in speculation land, and sinse I'll be busy >>>>with my thesis for another couple of years, i'm making no promises. >>>> >>>>Just for interests' sake though, I would be quite interested to know how you >>>>would go about programming an html gamebook style adventure, ---- even a >>>>basic one with the standard fighting fantasy rules. >>>> >>>>I know some basic formatting commands in html, ---- but not to write in >>>>systems for hp, dice combat or checking inventory. Would that require >>>>javascript or a similar second language? >>>> >>>>As I said, this is certainly in no way a promise, more a sort of "how >>>>realistic would my speculations be once my thesis is finished" sort of >>>>thing. >>>> >>>>While I understand much of the theory of programming, ---- having studdied >>>>both formal logic and metaphysics, and had vaguely in depth chats with my >>>>friend who's a software designer, --- I've little idea of the >>>>practicalities. >>>> >>>>if someone has any suggestion for something I can look at I'd be interested >>>>to here it, ---- and who knows, time permitting i might have a crack at >>>>writing something myself (sinse afterall some good descriptive writing and >>>>basic dice combat rules can go a long way to making a good gamebook). >>>> >>>>Beware the grue! >>>> >>>>Dark. >>>>--- >>>>Gamers mailing list __ Gamers@audyssey.org >>>>If you want to leave the list, send E-mail to >>>>gamers-unsubscr...@audyssey.org. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>If you have any questions or concerns regarding the management of the list, >>>>please send E-mail to gamers-ow...@audyssey.org. >>>> >>>> >>>>--- >>>>Gamers mailing list __ Gamers@audyssey.org >>>>If you want to leave the list, send E-mail to >>>>gamers-unsubscr...@audyssey.org. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>If you have any questions or concerns regarding the management of the list, >>>>please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.