well I have the free account.
I use it for pkb games right now and my own stuff  I have 2.3gb right now.
Its all I need at the oment.
its good for short term storage.
I have added my friends to it.
eventually I may even invest in it as some sort of hosting plan.
maybe.
there is another service called gnomedisk but i have no idea about prices.
At 02:40 p.m. 21/12/2009, you wrote:
>Hi Sean.
>
>Sounds handy, ---- though i've never eally got my head around dropbox, 
>particularly the registration part, hence why i'm registered myself with 
>sendspace (I would subscribe for a paying account, however all their plans are 
>too expensive for far too much space.
>
>stil, If you can put these resources together I'll take a look.
>
>Btw, I'm not a moderator here, --- -but I would've such things would be highly 
>appropriate to be posted on list so others may bennifit, ---- though off list 
>is certainly fine with me.
>
>Beware the grue!
>
>Dark.
>----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, December 21, 2009 1:06 AM
>Subject: Re: [Audyssey] speculative html game programming
>
>
>>no actual level.
>>however I have some books and other junk I pulled from the net  some from 
>>blindprogrammers and some from my university days.
>>I'll zip it and dropbox it and shove it at you offlist.
>>At 12:46 a.m. 21/12/2009, you wrote:
>>>Hi.
>>>
>>>I suspected as much, but what would the limits of php be? could php for 
>>>instance handle values and objects which remained persistant betwene page 
>>>changes, such as hp and inventory?
>>>
>>>i know games like Sryth use Javascript, ---- but again I'm not sure.
>>>
>>>Also as I said, if php or javascript is what is required, ---- is there any 
>>>conveneient beginners' level code or tutorials I might have a look at just 
>>>to get a general idea of what sort of thing I'm up against?
>>>
>>>BEWARE THE GRUE!
>>>
>>>dARK.
>>>----- Original Message ----- From: "Harmony Neil" <harmon...@googlemail.com>
>>>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>>Sent: Sunday, December 20, 2009 1:16 AM
>>>Subject: Re: [Audyssey] speculative html game programming
>>>
>>>
>>>>Hellow,
>>>>I know HTML, but haven't really managed to learn PHP or Javascript yet
>>>>because my laptop is being a ... when it comes to running a server of any
>>>>kind, although it is more powerful than most so it should work fine.
>>>>Anyway, I'd say probably use Javascript obviously along with HTML to make an
>>>>online game, but you can use PHP if you only want stuff to be displayed on
>>>>the page rather than use text, sound and pictures/videos.
>>>>Probably doesn't make much sense, but still.
>>>>Hope that kind of helps,
>>>>Harmony.
>>>>
>>>>-----Original Message-----
>>>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>>>Behalf Of dark
>>>>Sent: 20 December 2009 12:50 AM
>>>>To: Gamers@audyssey.org
>>>>Subject: [Audyssey] speculative html game programming
>>>>
>>>>Hi.
>>>>
>>>>this is just a bit of idel speculation on my part here.
>>>>
>>>>something I've always wanted to do for many years is program a text rpg in
>>>>html along the lines of Sryth. I've spent a fair amount of time working out
>>>>hopefully interesting systems for game mechanics such as tactical turn based
>>>>combat, exploration and wilderness navigation, several different areas, and
>>>>indeed a hopefully interesting experience system.
>>>>
>>>>all this is thus far totally in speculation land, and sinse I'll be busy
>>>>with my thesis for another couple of years, i'm making no promises.
>>>>
>>>>Just for interests' sake though, I would be quite interested to know how you
>>>>would go about programming an html gamebook style adventure, ---- even a
>>>>basic one with the standard fighting fantasy rules.
>>>>
>>>>I know some basic formatting commands in html, ---- but not to write in
>>>>systems for hp, dice combat or checking inventory. Would that require
>>>>javascript or a similar second language?
>>>>
>>>>As I said, this is certainly in no way a promise, more a sort of "how
>>>>realistic would my speculations be once my thesis is finished" sort of
>>>>thing.
>>>>
>>>>While I understand much of the theory of programming, ---- having studdied
>>>>both formal logic and metaphysics, and had vaguely in depth chats with my
>>>>friend who's a software designer, --- I've little idea of the
>>>>practicalities.
>>>>
>>>>if someone has any suggestion for something I can look at I'd be interested
>>>>to here it, ---- and who knows, time permitting i might have a crack at
>>>>writing something myself (sinse afterall some good descriptive writing and
>>>>basic dice combat rules can go a long way to making a good gamebook).
>>>>
>>>>Beware the grue!
>>>>
>>>>Dark.
>>>>---
>>>>Gamers mailing list __ Gamers@audyssey.org
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>>>>
>>>>
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>>>
>>>
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>>
>>
>>
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>
>
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