I would certainly be interested provided that there were enough chance-based and random elements like events to keep things interesting. I don't like Chess at all but will cheerfully play Backgammon for hours due to the randomness in that game. I'd love to play something like Civilisation or Heros of Might and Magic if these could be made fully accessible.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Zachary Kline" <kline.zach...@gmail.com>
To: <gamers@audyssey.org>
Sent: Sunday, December 27, 2009 3:35 PM
Subject: [Audyssey] strategy games: any interest?


Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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