Once you hear the quest hit the y to accept it.

----- Original Message ----- 
From: "RONALD HOPKINS" <rrhopki...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 09, 2010 4:21 PM
Subject: Re: [Audyssey] Retro Gaming


Hello.  How do you accept quests in entombed?

--------------------------------------------------
From: "dark" <d...@xgam.org>
Sent: Tuesday, March 09, 2010 7:16 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Retro Gaming

> Well I certainly would be behind you on that one Tom, I'd love to see an
> audio version of Mega man or castlevania, in fact if the blastbay toolkit
> works out as I hope it will, I well might have a go at creating an audio
> version of turrican.
>
> turrican would be my game of choice, partly because it's gameplay is both
> symple and complex. It has the large level size and exploration of
> Metroid, but tends to just work by blasting through many enemies, rather
> than a lot of complex collection of items.
>
> Also, the famous thing about the series was it's music, and it'd be great
> to introduce that into the Vi gaming community, sinse I'd say that's what
> really got me into both games and weerd miner chords in one fell swoop.
>
> Pluss, the fact that the creator has given his permission for freeware
> remakes to use music, ---- and indeed graffic tyles from the original
> games is actually pretty useful too.
>
> The only really serious problem I can see with this, is truly representing
> the y access in a 2D game, knowing that there is an enemy or ledge above
> you on the right or left side. I've got some ideas about this but I'll
> probably write up an artical for audeasy about them.
>
> Beware the grue!
>
> Dark.
>
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