The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and they
don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them is
to keep them out of the ways of others.
"No one ever kicked ass by saying I can't."
Johnny ST Tai
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----- Original Message -----
From: "dark" <d...@xgam.org>
To: <Gamers@audyssey.org>
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions
Hi.
well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve, ---- though
imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings yesterday!
I must say, I'm deeply impressed with the game, ---- particularly with the
interface and flexibility of overview and controls.
As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find sudoku
and solitare difficult to play.
However, as with audio 3D I find the interface in Toc gives so many ways
of finding information, it's entirely playable and perceiveable, ---- I
particularly love the context sensative lists! it doesn't matter if I
forget where my infantry are, or have them roaming around somewhere, sinse
I can just go to where I want them, hit alt I, and get a menue listing
distance.
This is great, --- -and indeed an idea I'd never had before. i've always
found sound rts rather hard to play, principley because I can't keep lots
of spacial information in my head, --- but the contextual lists are
fantastic, ---- especially for overviews.
in fact, I'm now wondering if there are any plans to add more units to the
game.
Thus far, naval warfare is great, ---- but the land and air opperations
imho could bennifit from a few more strategical units to play with.
As to what, --- well I was wondering about perhaps defensive artiliary
(say alt u), which could move at only one square per turn, would need to
be set down for a turn before attacking, ---- but could bombard things
most successfully (especially enemy fighters and ships), and bombers (alt
V), ---- heavier and slower planes which could bombard the enemy, but had
a very limited movement capacity, ---- perhaps only able to move 3 spaces
a turn, and have a fuel capacity of 12 or even 10, thus making it
necessary to have an air craft carrier as base.
Other units such as transport planes heavy armour or light infantry, orr
maybe the ability to fortify cities could be added as well, ----really it
just depends upon what would balance best, but I really would like to see
land battles made as interesting and complex as sea ones are
currently, ---- pluss of course fortifications and other defensive
measures could be interesting as well.
Whether other units get added or not, I'm certainly deeply impressed with
the game thus far, both for it's complexity, and especially for it's great
overview system, ---- and i'll very likely be buying it when it's out.
Beware the grue!
Dark.
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