Hi David.
If I understand correctly from the web site, this game is only supposed to
work wit an Intel processor.
If that's the case, I just wanted to let you know it is working on aAMD
machine.
Other than being tied to a computer's hardware, I really like this game.
I'm not complaining, you have to do what you have to do to protect against
piracy.
Thanks for all the great work, and I'll be buying this game when it's
released.
----- Original Message -----
From: "David Greenwood" <davidgreenw...@rogers.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 21, 2010 6:54 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions
Hello Dark,
The beta team came up with two more land-based units: artillery and
armoured personnel transport. Due to the recommendations coming late in
the testing, it was decided to wait until the multi-player version was
released to include these. Instead we gave armour most of the benefits
that artillery would have such as the ability to bombard cities and
sea-based units. You can currently fortify your cities by either
maintaining several infantry or armoured units within a city, or keeping a
battleship their as protection.
Personally, I don't think of battles being either land or sea-based, since
to win anything other than a complete land battle, both types of units are
required to work together. Armour can bombard passing ships, battleships
can bombard land-based units, troop transports carry land-based units
from land to land, armour and infantry can be drowned at sea, ships are
built on land, and fighter aircraft can travel over either land or sea.
I am happy to see you understood that you do not need any great spacial or
map reading abilities. The problem for some people new to TOC is that
they feel they need to understand everything about the lay of the land,
and for the most part, you really don't need to. A few weeks ago I was
playing a game and near the end I realized that for the entire game I had
a completely wrong view of the map in my mind, but since you command units
by distance and access, it didn't really matter--I won anyway. Many years
ago, someone challenged me with a game idea. That is to produce a game
for the blind where you need to control hundreds of pieces over a huge
map. At the time, I thought it was nearly impossible, but the idea sat
there waiting for a solution. Over a year ago it came to me how this could
be done, and that is when TOC was conceived.
Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com
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