Hi Dark, Oh, I agree with this completely. I too came from a mainstream sighted gaming background and that's why GMA Games impressed me right off. David has been at the forefront of accessible gaming technology creating the first first person shooter similar to Doom, and now Time of Conflict that is something on par with Civilization. Both types could have been improved some, but are monumental steps forward in what can be done using only audio and a speech interface. I have nothing but respect for David Greenwood's achievements so far as advancing audio games to new areas and styles that have never really been explored before in an audio only format. My hats off to David for giving us this excellent product.
On 3/21/10, dark <d...@xgam.org> wrote: > Hi. > > The other mod on audiogames.net, -- Cx2, just made an interesting > observation about time of conflict which i probably should communicate. > > up until a few years ago, he had working eyeballs and was a mainstream > gamer, and particularly a fan of stratogy games. > > he actually said Toc's map and combat system was very reminiscent of > civilization, and would only need research, economy and building of your own > cities to be there. > > While I'm in no way suggesting david instantly goes off and creates another > game, ---- it's interesting that a game type and genre thought to be > mpossible in audio has now become possible, and in fact were someone to set > about making a civ or sim city type game, Toc has offered a good blueprint > as to what features an audio overview should have, ---- the same way the Gma > 3D engine (thanks againn to david and phil), has shown how an audio fps view > should work, and Jason as shown how to create an audio top down rpg view > which switches to combat intermitantly and as Tom is greadually doing for > side scrollers. > > Also of course, if at some point in the future David did want to simply > modify Toc into a civilization or sim city type game with research, > technology etc, ---- well I for one wouldn't mind ;D. > > Beware the grue! > > Dark. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.