well your ip goes out to the net anyway. unless you mask it. At 07:48 a.m. 24/03/2010, you wrote: >Shaun, how on earth will that work? I think it needs your Ip address for that >matter. >Contact info. >email: >muhamme...@googlemail.com >msn: >muhammed123...@hotmail.co.uk >Skype: >muhammed.deniz >Klango username. >muhammed >----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Tuesday, March 23, 2010 5:53 PM >Subject: Re: [Audyssey] DirectSound or XAudio > > >>WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON YOUR >>WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND OTHER >>THINGS TO THE LATEST VERSIONS. >>AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES. >>IF NOT YOU WOULD BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD >>THE REQUIREMENTS OR GIVEN AN OPTION TO CONTINUE. >>IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE. >>At 01:01 a.m. 24/03/2010, you wrote: >>>Hi Dark, >>>Well, thanks to some advice given by Davy Kager I definitely think I'm >>>going to give XAudio2 a try. He's been doing some experimentation and >>>development with XAudio2, and from what he said XAudio2 really has >>>some outstanding features. The one issue that really grabbed my >>>attention was the way XAudio2 can perform pitch changes verses the way >>>it is done in DirectSound. >>>For example, in DirectSound if you try to increase the pitch of a >>>car's engine sound from an idle up to a very fast speed like a >>>speeding car, DirectSound will eventually start to distort the sound >>>of the engine which is not cool. With XAudio2 you can change the pitch >>>of the engine up 10 octives very rapidly and not get a lick of >>>distortion. That's pretty impressive, and would resolve an issue I'm >>>having with Raceway. >>>Another issue David Greenwood and I were discussing on the developers >>>list is how 3d audio is rendered on Windows Vista and Windows 7 verses >>>Windows XP. When you play a game like Shades of Doom on Vista, for >>>example, instead of a sound coming out of your left ear it gets >>>positioned at a 45 degree angle off center. This obviously screws up >>>the audio environment completely, and I think is do to the fact >>>Windows Vista has a totally different sound mixer than XP, and no >>>longer renders 3d audio positioning the same way as earlier releases >>>of Windows at least with DirectSound. Neither of us are sure, but the >>>solution with this problem may depend on going with XAudio2 instead of >>>using DirectSound. After all, XAudio2 was specifically designed for >>>Windows Vista and later in mind, and I'm certain Microsoft would have >>>noticed this problem and tried to correct it with XAudio2. If so >>>XAudio2 would be the smart choice since I am running Windows 7 here, >>>and all of my games that have 3d audio environments using DirectSound >>>are completely screwed up and aren't rendered properly. Since 3d FPS >>>games are what Genesis is designed for anything that can correctly >>>render 3d audio environments on Windows Vista and Windows 7 hands down >>>is the most sensable choice. >>>As far as my feelings about installing dependencies goes I agree if a >>>customer isn't able to install required Windows updates that is tough >>>luck. However, as the developer of said game it often falls upon me, >>>through technical support services, to help them perform the updates , >>>and I really would prefer not to have to hand hold new computer users >>>through the installation of DirectX and other Windows components if I >>>don't have to. Never-the-less as XAudio2 seams to be the better >>>solution here I consider DirectX updates a necessity to take advantage >>>of improved audio support. Plus as I've said before for users >>>switching to Windows 7 XAudio2 could be the difference between a >>>incorrectly rendered and a correctly rendered 3d audio environment >>>which makes updating DirectX worth while. So thanks to some technical >>>discussion on the developers list XAudio2 sounds like a better >>>solution all around so far. >>> >>>Cheers! >>> >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.