well your ip goes out to the net anyway.
unless you mask it.
At 07:48 a.m. 24/03/2010, you wrote:
>Shaun, how on earth will that work? I think it needs your Ip address for that 
>matter.
>Contact info.
>email:
>muhamme...@googlemail.com
>msn:
>muhammed123...@hotmail.co.uk
>Skype:
>muhammed.deniz
>Klango username.
>muhammed
>----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Tuesday, March 23, 2010 5:53 PM
>Subject: Re: [Audyssey] DirectSound or XAudio
>
>
>>WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON YOUR 
>>WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND OTHER 
>>THINGS TO THE LATEST VERSIONS.
>>AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
>>IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD 
>>THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
>>IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
>>At 01:01 a.m. 24/03/2010, you wrote:
>>>Hi Dark,
>>>Well, thanks to some advice given by Davy Kager I definitely think I'm
>>>going to give XAudio2 a try. He's been doing some experimentation and
>>>development with XAudio2, and from what he said XAudio2 really has
>>>some outstanding features. The one issue that really grabbed my
>>>attention was the way XAudio2 can perform pitch changes verses the way
>>>it is done in DirectSound.
>>>For example, in DirectSound if you try to increase the pitch of a
>>>car's engine sound from an idle up to a very fast speed like a
>>>speeding car, DirectSound will eventually start to distort the sound
>>>of the engine which is not cool. With XAudio2 you can change the pitch
>>>of the engine up 10 octives very rapidly and not get a lick of
>>>distortion. That's pretty impressive, and would resolve an issue I'm
>>>having with Raceway.
>>>Another issue David Greenwood and I were discussing on the developers
>>>list is how 3d audio is rendered on Windows Vista and Windows 7 verses
>>>Windows XP. When you play a game like Shades of Doom on Vista, for
>>>example, instead of a sound coming out of your left ear it gets
>>>positioned at a 45 degree angle off center. This obviously screws up
>>>the audio environment completely, and I think is do to the fact
>>>Windows Vista has a totally different sound mixer than XP, and no
>>>longer renders 3d audio positioning the same way as earlier releases
>>>of Windows at least with DirectSound. Neither of us are sure, but the
>>>solution with this problem may depend on going with XAudio2 instead of
>>>using DirectSound. After all, XAudio2 was specifically designed for
>>>Windows Vista and later in mind, and I'm certain Microsoft would have
>>>noticed this problem and tried to correct it with XAudio2. If so
>>>XAudio2 would be the smart choice since I am running Windows 7 here,
>>>and all of my games that have 3d audio environments using DirectSound
>>>are completely screwed up and aren't rendered properly. Since 3d FPS
>>>games are what Genesis is designed for anything that can correctly
>>>render 3d audio environments on Windows Vista and Windows 7 hands down
>>>is the most sensable choice.
>>>As far as my feelings about installing dependencies goes I agree if a
>>>customer isn't able to install required Windows updates that is tough
>>>luck. However, as the developer of said game it often falls upon me,
>>>through technical support services, to help them perform the updates ,
>>>and I really would prefer not to have to hand hold new computer users
>>>through the installation of DirectX and other Windows components if I
>>>don't have to. Never-the-less as XAudio2 seams to be the better
>>>solution here I consider DirectX updates a necessity to take advantage
>>>of improved audio support. Plus as I've said before for users
>>>switching to Windows 7 XAudio2 could be the difference between a
>>>incorrectly rendered and a correctly rendered 3d audio environment
>>>which makes updating DirectX worth while. So thanks to some technical
>>>discussion on the developers list XAudio2 sounds like a better
>>>solution all around so far.
>>>
>>>Cheers!
>>>
>>>---
>>>Gamers mailing list __ Gamers@audyssey.org
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>>>please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
>>---
>>Gamers mailing list __ Gamers@audyssey.org
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>
>
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>Gamers mailing list __ Gamers@audyssey.org
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