Hi Shaun, Go to http://www.blindadrenaline.com and then go to the blind adrenaline card room. Choose the instructions link, then the download link, and it's on that page. HTH! Hayden
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, March 23, 2010 5:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] DirectSound or XAudio can you still get that program? where can I get that? I may keep that util round. At 10:52 a.m. 24/03/2010, you wrote: >Hi Shaun, >In order to do that you'd probably need a utility like Che had made for the >Blind Adrenailne Card Room. I still love it, since it was the key to me >playing Rail Racer and MOTA; I simply could not figure out why I could not >get DirectX to work! <Grin> >Best Regards, >Hayden > >-----Original Message----- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of shaun everiss >Sent: Tuesday, March 23, 2010 12:53 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] DirectSound or XAudio > >WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON >YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND >OTHER THINGS TO THE LATEST VERSIONS. >AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES. >IF NOT YOU WOULD BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD >THE REQUIREMENTS OR GIVEN AN OPTION TO CONTINUE. >IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE. >At 01:01 a.m. 24/03/2010, you wrote: >>Hi Dark, >>Well, thanks to some advice given by Davy Kager I definitely think I'm >>going to give XAudio2 a try. He's been doing some experimentation and >>development with XAudio2, and from what he said XAudio2 really has >>some outstanding features. The one issue that really grabbed my >>attention was the way XAudio2 can perform pitch changes verses the way >>it is done in DirectSound. >>For example, in DirectSound if you try to increase the pitch of a >>car's engine sound from an idle up to a very fast speed like a >>speeding car, DirectSound will eventually start to distort the sound >>of the engine which is not cool. With XAudio2 you can change the pitch >>of the engine up 10 octives very rapidly and not get a lick of >>distortion. That's pretty impressive, and would resolve an issue I'm >>having with Raceway. >>Another issue David Greenwood and I were discussing on the developers >>list is how 3d audio is rendered on Windows Vista and Windows 7 verses >>Windows XP. When you play a game like Shades of Doom on Vista, for >>example, instead of a sound coming out of your left ear it gets >>positioned at a 45 degree angle off center. This obviously screws up >>the audio environment completely, and I think is do to the fact >>Windows Vista has a totally different sound mixer than XP, and no >>longer renders 3d audio positioning the same way as earlier releases >>of Windows at least with DirectSound. Neither of us are sure, but the >>solution with this problem may depend on going with XAudio2 instead of >>using DirectSound. After all, XAudio2 was specifically designed for >>Windows Vista and later in mind, and I'm certain Microsoft would have >>noticed this problem and tried to correct it with XAudio2. If so >>XAudio2 would be the smart choice since I am running Windows 7 here, >>and all of my games that have 3d audio environments using DirectSound >>are completely screwed up and aren't rendered properly. Since 3d FPS >>games are what Genesis is designed for anything that can correctly >>render 3d audio environments on Windows Vista and Windows 7 hands down >>is the most sensable choice. >>As far as my feelings about installing dependencies goes I agree if a >>customer isn't able to install required Windows updates that is tough >>luck. However, as the developer of said game it often falls upon me, >>through technical support services, to help them perform the updates , >>and I really would prefer not to have to hand hold new computer users >>through the installation of DirectX and other Windows components if I >>don't have to. Never-the-less as XAudio2 seams to be the better >>solution here I consider DirectX updates a necessity to take advantage >>of improved audio support. Plus as I've said before for users >>switching to Windows 7 XAudio2 could be the difference between a >>incorrectly rendered and a correctly rendered 3d audio environment >>which makes updating DirectX worth while. So thanks to some technical >>discussion on the developers list XAudio2 sounds like a better >>solution all around so far. >> >>Cheers! >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.