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----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 06, 2010 7:55 AM
Subject: Re: [Audyssey] Any interactive fiction fans out there?


If i remember rightly, there is a zcode copy of dungeon, ---- kicking around on the if archive, but you might as well just play the original zorc games.

Btw, what are these agt games you mention and whats' cosmoserve?

Beware the Grue!

Dark.
----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 06, 2010 3:22 AM
Subject: Re: [Audyssey] Any interactive fiction fans out there?


dungeon and dunjin were semi zork remakes for dos.
unfortunately like a few dos games these are dos exe files so I can't play them in windows. I can play now all tads and frotz stuff and some agt titles still testing agility compiled files.
At 12:24 p.m. 6/04/2010, you wrote:
Hi Shaun,
Dungeon? What's that one? I recognize your other one, but the only "D U N G
E O N" I know is the compliation of the three zorks.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, April 05, 2010 4:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any interactive fiction fans out there?

well I didn't care for zork myself dungeon and dunjin were my things I
played.
on that note is there any way to play agt files in windows like you play
other files I have tads and frotz working hugo and glulx which I am happy
using right now but agt and maybe a windows advint interpreter would make a
cool addition for the stuff that uses it.
unfortunately there are several dos games I know which I can't play but stil
the majority is playable now.

To be honest haiden, I never got on well with zork, but then again I
personally prefer if games which have more background than just "go into the
dungeon and grab treasures" and more than random puzles.

In fact I must admit, some if puzles just irritate me for their total lack
of logic.

"ah, so I was supposed to open the catch on the rusty door by blowing the
whistle at the bird to scare it off, getting the egg from the nest, then
droping the newspaper and twigs on the floor and using the magnifying glass to focus sunlight, then putting the dustbin lid ontop, dropping in the egg,
frying it and using it to greace the rusty latch!" how silly of me not to
realize that perfectly rational change of logic!

I must confess this is why I don't really play much If anymore, sinse it's
too much trouble to try and filter the to me, interesting exploration and
story based stuff from all the games based on absurd puzles which i then
need to look at a walkthrough to guess.

Of course, this might just be because I'm probably more inclined toward
rpgs and that style of play myself in general, and didn't grown up with the
classic if or get into the method of playing it.

Beware the grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, April 05, 2010 1:01 AM
Subject: Re: [Audyssey] Any interactive fiction fans out there?


Hi Dark,
In regards to an earlier post of yours, I know what you mean. I was
playing
the zcode version of zork, and I had no idea how to enter the mirror to
get
to the door in the endgame. The walkthrough I had said "enter the box".
This
did work at all. I found out that I had to simply type "enter". That was a
relief to finally figure out, though exasperating none the saime--I do
like
the way that one was combined from the three infocom zorks, and it doesn't
hurt they added a bit here and there.
Best Regards,
Hayden


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