well I never heard of agt for windows.
there was agility I think but it means you need to convert the games and I 
really havn't tried it.
at any rate I think it takes away the feel having to recompile the stuff so I 
can play it on another editer and I never had luck with it anyway.
I wish there was agt for windows.
At 10:47 p.m. 5/04/2010, you wrote:
>Me too, I heard their was a windows version of agt is this true and if so co 
>you have it or know where I can get it.  I'd love to convert sos to windows. 
>Thanks.
>Lisa Hayes
>
>
>
>
>www.nutrimetics.com.au/lisahayes
>
>----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, April 05, 2010 8:34 PM
>Subject: Re: [Audyssey] Any interactive fiction fans out there?
>
>
>>well I have cosmoserve starship piramids of mars and a few others lostin 
>>space I think
>>The game I will most miss is cosmoserve.
>>though thinking of it now it would be weird to play it in a windows 
>>environment.
>>dos related screens don't work so well anyway, in hugo playing futureboy the 
>>screen in the fake dos window of the computer does not read.
>>using the solution file I am able to solve that part of the game but I can't 
>>muck with the interface which is a shame.
>>This is one reason why I still wish I had a dos system.
>>At 09:39 p.m. 5/04/2010, you wrote:
>>>Sean what agt files have you? I have a game called sos, son of stage fright 
>>>but can';t play it now.  Wish I could in windows.
>>>Lisa Hayes
>>>
>>>
>>>
>>>
>>>www.nutrimetics.com.au/lisahayes
>>>
>>>----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
>>>To: "Gamers Discussion list" <gamers@audyssey.org>
>>>Sent: Monday, April 05, 2010 7:04 PM
>>>Subject: Re: [Audyssey] Any interactive fiction fans out there?
>>>
>>>
>>>>well I didn't care for zork myself dungeon and dunjin were my things I 
>>>>played.
>>>>on that note is there any way to play agt files in windows like you play 
>>>>other files I have tads and frotz working hugo and glulx which I am happy 
>>>>using right now but agt and maybe a windows advint interpreter would make a 
>>>>cool addition for the stuff that uses it.
>>>>unfortunately there are several dos games I know which I can't play but 
>>>>stil the majority is playable now.
>>>>
>>>>>To be honest haiden, I never got on well with zork, but then again I 
>>>>>personally prefer if games which have more background than just "go into 
>>>>>the dungeon and grab treasures" and more than random puzles.
>>>>>
>>>>>In fact I must admit, some if puzles just irritate me for their total lack 
>>>>>of logic.
>>>>>
>>>>>"ah, so I was supposed to open the catch on the rusty door by blowing the 
>>>>>whistle at the bird to scare it off, getting the egg from the nest, then 
>>>>>droping the newspaper and twigs on the floor and using the magnifying 
>>>>>glass to focus sunlight, then putting the dustbin lid ontop, dropping in 
>>>>>the egg, frying it and using it to greace the rusty latch!" how silly of 
>>>>>me not to realize that perfectly rational change of logic!
>>>>>
>>>>>I must confess this is why I don't really play much If anymore, sinse it's 
>>>>>too much trouble to try and filter the to me, interesting exploration and 
>>>>>story based stuff from all the games based on absurd puzles which i then 
>>>>>need to look at a walkthrough to guess.
>>>>>
>>>>>Of course, this might just be because I'm probably more inclined toward 
>>>>>rpgs and that style of play myself in general, and didn't grown up with 
>>>>>the classic if or get into the method of playing it.
>>>>>
>>>>>Beware the grue!
>>>>>
>>>>>Dark.
>>>>>----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
>>>>>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>>>>Sent: Monday, April 05, 2010 1:01 AM
>>>>>Subject: Re: [Audyssey] Any interactive fiction fans out there?
>>>>>
>>>>>
>>>>>>Hi Dark,
>>>>>>In regards to an earlier post of yours, I know what you mean. I was 
>>>>>>playing
>>>>>>the zcode version of zork, and I had no idea how to enter the mirror to 
>>>>>>get
>>>>>>to the door in the endgame. The walkthrough I had said "enter the box". 
>>>>>>This
>>>>>>did work at all. I found out that I had to simply type "enter". That was a
>>>>>>relief to finally figure out, though exasperating none the saime--I do 
>>>>>>like
>>>>>>the way that one was combined from the three infocom zorks, and it doesn't
>>>>>>hurt they added a bit here and there.
>>>>>>Best Regards,
>>>>>>Hayden
>>>>>
>>>>>
>>>>>---
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>>>>
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