Hi Kevin, Well, using Visual Basic 6 is a bad idea in my opinion. As Philip pointed out Visual Basic 6 has not been updated in quite some time and was officially dropped in 2007/2008 when Windows Vista came out. I can understand Jim Kitchen's point of view because he wrote a good majority of his games in that language and has years of experience with that language under his belt, but you have no such ties to the language. As a new developer you should start out fresh with something current and that is supported by the developer. Personally, I do believe once BGT 1.0 comes out that will be your best bet. It is specifically designed for audio games, has a nice scripting language has all the core game components developed for you, I don't think you can really lose. That is assuming that audio games is your only interest here. If you however want to program other applications then I'd say C# .NET or Visual Basic .NET would be better suited for you. While I really love C++ I also know it isn't for everyone, and takes more work and education to get the most out of it.
On 4/9/10, Kevin Weispfennig <kevin.weispfen...@gmx.net> wrote: > Hi, > > Well, porting the game to VB6 would be much easier because I kind of do > have an understanding on how it works, though... Well, I dunno. I am > getting drawn here, and there, use this use that. I need some more time. > But I still thinking of porting to BGT is a good idea, is it? Well, I've > lost my opinion now *laughs* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.