Hello phillip, You are making me think hard here... Of course I would have to buy it, and I need to save money up for that. I would even do it, but I can only get the standart version, I don't think I would come anywhere near the pro *smiles* but now that you got me thinking... Oh man, it is hard to decide... I am getting many ofers trying to learn a language, but now, that I think about it BGT is designed for audio game programming, so I think if I go that road I cannot go wrong, I guess. Yes, I would need loats of help because I haven't even touched BGT. I mean I looked at some of the example codes and when I tried starting a project on my own it failed miserabely. *smiles*
Best reggards, Kevin ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com> To: "Gamers Discussion list" <gamers@audyssey.org> Date: Thu, 8 Apr 2010 20:04:21 +0200 Subject: Re: [Audyssey] Battle boomer question > Hi Kevin, > > BGT will definitely have a compiler in the 1.0 release, so a port of your > game to this language would not be a bad idea in my opinion. Of course, I'm > bound to say that but seriously though, VB 6, like AutoIt, is a language > that I would not recommend. It certainly works better than AutoIt but it's > so old now so that it's getting nearly impossible to maintain forward > compatibility with new Windows versions. Sure your games will run on Xp, but > above that it gets trickier and trickier. I'll be glad to help you port to > BGT, should you decide to take that root. Remember that for freeware games, > BGT will only sell for some 65 USD. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "Kevin Weispfennig" <kevin.weispfen...@gmx.net> > To: <gamers@audyssey.org> > Sent: Thursday, April 08, 2010 7:55 PM > Subject: [Audyssey] Battle boomer question > > > > Hello, > > > > and now at least I found out that AutoIt is not capable of running so... > > let's call it... Power full games, that it crashes. It has loats of > > buffer errors and sound issues. I need to get it ported over to > > something, I am not thinking of bgt, because that hasn't got a compiler > > yset though if it once odes I will gladly switch over. Can someone help > > me with getting it ported to something like... VB6 or something? I am > > just not advanced enough. > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.