Hi all,

After roughly a month of intensive work, I am very pleased to announce the 
availability of BGT beta version 0.2. The new changes are as follows:

* Updated the script interpreter to the latest version which fixes some more 
bugs found by users.
* File reading and writing support has been added, both for binary and text 
files.
* Properties to get the current position and total length of a sound have been 
added to the sound object, along with a method to set the position as well.
* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows the 
creation of musical compositions using sine, sawtooth and square waves.
* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which brings us 
up to date with all the latest Microsoft features, and which also produces an 
executable that is roughly 400 kb smaller and runs considerably faster.
* Fixed a few object methods where I had forgotten to set the global error flag 
based on the results.

The beta can be found in the same location as version 0.1, which is to say:
http://www.blastbay.com/bgt_beta_setup.exe.

Enjoy, and let me know how it goes!

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to