I just downloaded it, but I just want to say Thanks very much for all of the
hard work you've put into this. I've tried several programming languages to
try and find the one that I could best work with/understand, and I may have
a chance at creating some good stuff with this. So thanks very much again.
--------------------------------------------------
From: "Philip Bennefall" <phi...@blastbay.com>
Sent: Saturday, April 10, 2010 8:49 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] BGT Beta Version 0.2 released!
Hi all,
After roughly a month of intensive work, I am very pleased to announce the
availability of BGT beta version 0.2. The new changes are as follows:
* Updated the script interpreter to the latest version which fixes some
more bugs found by users.
* File reading and writing support has been added, both for binary and
text files.
* Properties to get the current position and total length of a sound have
been added to the sound object, along with a method to set the position as
well.
* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows the
creation of musical compositions using sine, sawtooth and square waves.
* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which brings
us up to date with all the latest Microsoft features, and which also
produces an executable that is roughly 400 kb smaller and runs
considerably faster.
* Fixed a few object methods where I had forgotten to set the global error
flag based on the results.
The beta can be found in the same location as version 0.1, which is to
say:
http://www.blastbay.com/bgt_beta_setup.exe.
Enjoy, and let me know how it goes!
Kind regards,
Philip Bennefall
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