Yep, I subscribed to the rss feeds of the forum so I can keep track of
what's going on there. I'm still working on the same thing I was before. As
far as bgt.
--------------------------------------------------
From: "Philip Bennefall" <phi...@blastbay.com>
Sent: Sunday, April 11, 2010 7:11 AM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!
Hi casey,
Thank you very much for the nice feedback, and do let me know if you
create something cool with it. There's a forum on the Blastbay site where
people can post code pieces, and another where finished games can be
shared.
Kind regards,
Philip Bennefall
----- Original Message -----
From: "Casey Mathews" <csm...@cfl.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 11, 2010 4:32 AM
Subject: Re: [Audyssey] BGT Beta Version 0.2 released!
I just downloaded it, but I just want to say Thanks very much for all of
the hard work you've put into this. I've tried several programming
languages to try and find the one that I could best work with/understand,
and I may have a chance at creating some good stuff with this. So thanks
very much again.
--------------------------------------------------
From: "Philip Bennefall" <phi...@blastbay.com>
Sent: Saturday, April 10, 2010 8:49 PM
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] BGT Beta Version 0.2 released!
Hi all,
After roughly a month of intensive work, I am very pleased to announce
the availability of BGT beta version 0.2. The new changes are as
follows:
* Updated the script interpreter to the latest version which fixes some
more bugs found by users.
* File reading and writing support has been added, both for binary and
text files.
* Properties to get the current position and total length of a sound
have been added to the sound object, along with a method to set the
position as well.
* Partial support for Microsoft Sapi 5.1 text to speech has been added.
* A fully featured waveform tone generator has been added which allows
the creation of musical compositions using sine, sawtooth and square
waves.
* Fixed a few minor errors in the tutorial.
* The error edit control now uses word wrap rather than a scroll bar.
* Switched from the MinGw C++ compiler to Visual Studio 2008, which
brings us up to date with all the latest Microsoft features, and which
also produces an executable that is roughly 400 kb smaller and runs
considerably faster.
* Fixed a few object methods where I had forgotten to set the global
error flag based on the results.
The beta can be found in the same location as version 0.1, which is to
say:
http://www.blastbay.com/bgt_beta_setup.exe.
Enjoy, and let me know how it goes!
Kind regards,
Philip Bennefall
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