Hi Thomas,
I should have realized that they are all moving at the same rate.
In the GMA game engine, there is a speed attribute to determine how fast a creature can move across a ten foot cell. Of course the size of the cell can also change from 10 feet to anything else. In Dungeons and Dragons the rate of movement is 10 feet per minute indoors times a modifier.
For humans it is 12, so the human rate is 120 feet per minute in a dungeon
This walk is at a fairly brisk, though not strenuous pace.

For a horse the modifier is 18 to 24 so
180 to 240 feet per minute in a dungeon
For a dwarf it is 6, or 60 feet per minute.
Skeletons  move at 6.
Centaurs move at 18.
Zombies at 6.
Harpies  fly at a rate of 15, or 150 feet per minute.

Phil


----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 4:50 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


Hi Phil,
By the way, before you do change the centaur sounds you might want to
take acount of an idea I just had for beta 13.  When you mentioned
that you wondered why the centaur's sounded like they are at a full
run when in actuality they are only walking. That got me thinking
about the relative speed of all of the enemies, and that I probably
should change it to give each enemy a different rate of speed when
attacking. Centaurs could indeed be running at you, and  would cover
much ground very quickly.  Harpies can fly so also could move pretty
quickly. Skeletons and zombies would obviously move much slower and
not be too quick on their feet. Undead creatures usually are pretty
slow in games. This way each enemy would be more realistic and unique.
What do you think?

Smile.

On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
I did notice the sounds are in .wav non-encrypted format.
Do you plan to keep them in that format in the final release.
And if so could I adjust the sound of the Centaur to my liking and put the
lower pitch sound in the game?

And also create a mod pack of sounds if others want the same change?
thanks,
Phil

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