hi thomas,
I like the on/off setting the most

On 5/10/10, Hayden Presley <hdpres...@hotmail.com> wrote:
> Hi Phil,
> Also, that may be waling speed for the centaur. Possibly it just gallops
> very fast?
> Best Reagrds,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: Monday, May 10, 2010 3:51 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
>
> Hi Phil,
> By the way, before you do change the centaur sounds you might want to
> take acount of an idea I just had for beta 13.  When you mentioned
> that you wondered why the centaur's sounded like they are at a full
> run when in actuality they are only walking. That got me thinking
> about the relative speed of all of the enemies, and that I probably
> should change it to give each enemy a different rate of speed when
> attacking. Centaurs could indeed be running at you, and  would cover
> much ground very quickly.  Harpies can fly so also could move pretty
> quickly. Skeletons and zombies would obviously move much slower and
> not be too quick on their feet. Undead creatures usually are pretty
> slow in games. This way each enemy would be more realistic and unique.
> What do you think?
>
> Smile.
>
> On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
>> Hi Thomas,
>> I did notice the sounds are in .wav non-encrypted format.
>> Do you plan to keep them in that format in the final release.
>> And if so could I adjust the sound of the Centaur to my liking and put the
>> lower pitch sound in the game?
>>
>> And also create a mod pack of sounds if others want the same change?
>> thanks,
>> Phil
>
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