Phil, how do you change speed for the sounds? 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 May 2010 09:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

Hi Phil,
By the way, before you do change the centaur sounds you might want to take
acount of an idea I just had for beta 13.  When you mentioned that you
wondered why the centaur's sounded like they are at a full run when in
actuality they are only walking. That got me thinking about the relative
speed of all of the enemies, and that I probably should change it to give
each enemy a different rate of speed when attacking. Centaurs could indeed
be running at you, and  would cover much ground very quickly.  Harpies can
fly so also could move pretty quickly. Skeletons and zombies would obviously
move much slower and not be too quick on their feet. Undead creatures
usually are pretty slow in games. This way each enemy would be more
realistic and unique.
What do you think?

Smile.

On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> I did notice the sounds are in .wav non-encrypted format.
> Do you plan to keep them in that format in the final release.
> And if so could I adjust the sound of the Centaur to my liking and put 
> the lower pitch sound in the game?
>
> And also create a mod pack of sounds if others want the same change?
> thanks,
> Phil

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