A question for you Thomas. Could I please look at how many lines you have
for tomb hunter in coding lines? Don't worry, not going to change the code,
just going to look at how many lines the code has. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 10 May 2010 03:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

That would be my call as well Thomas. If I'd spent as much time as a project
as you have, once I got the game to a more or less stable configuration and
was more or less closing in on a release date, even if tentative, I would
focus on that more than anything.
He who is valiant and pure of spirit may find the holy grail in the castle
of aaaaggh.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 09, 2010 5:53 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


> Hi Phil,
> Yes, I've been thinking of adding some reverb/echo to the player 
> comments as well. In fact, i did do it for a test release, but then 
> decided against it and put the regular files back in. However, if this 
> is something you really want I can certainly add the ones with echo 
> next time since it is just a matter of copying in the new ones from a 
> backup directory.
> As far as the centaur's goes I like them the way they are. Not to be 
> rude or anything, but the next couple of months I am going to be 
> soully focused on  actually completing the game itself. As a result 
> I'm not going to be  spending a lot of time on adjusting sounds or 
> handling a lot of miner suggestions or requests.  I'll put them in a 
> todo list, and I'll get to them if and when I can. However, I am 
> totally focused on just getting the game completed right now. I just 
> thought I'd let everyone know where I stand.
>
> Smile.
>
> On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
>> Hi Thomas,
>> Great work in beta 12!
>> I have two comments.
>> I think the Centaur Move sounds are too fast.
>> It sounds like full gallop which should have the creature on you in 
>> about
>> 2
>> seconds.
>> It would sound more realistic if it was slowed down a bit such as 75 
>> percent of the current pitch.
>> My second comment is  Angela's voice has echo on the first file when 
>> entering the tomb, but not much on the comments in the tomb.
>> I think a little more echo would make her voice sound like she was in 
>> an echoing tomb.
>> Thanks,
>> Phil
>>
>>
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