Out of curiosity, for backups, do you have your code in braille? It would
be a time consuming beach to recopy all of it, but it could be done. Hmm.
I wonder how many pages that would be? Maybe about 1,000 or so? And to
think, that would be just one game! Gad!
---
In God we trust.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 11, 2010 6:32 AM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hi Dark,
Yes, it includes the internal coding for the Genesis Engine. All
39,286 lines of code were written by me personally. Most of it was
converted from C# .Net to C++ manually. A project that took three
months of four to five hour days working on just copying and rewriting
code. It was a nightmare.
Fortunately, though, since I now have the Genesis Engine any future
games of a side-scroller and FPS variety won't take as long. It helps
to have 25,000 to 30,000 lines of code already written and ready to
use at a moments notice. That's why this period of debugging is so
important. Every day I debug the engine the less time I'll need to fix
future games using the engine.
HTH
On 5/10/10, dark <d...@xgam.org> wrote:
hmmm, tom, ---- maybe a the subject for a new trucker game? decide how
many
volumes fof braille coding to load onto your truck, --- too many and you
risk lines getting squashed by the weight, to few and your game may not
be
ready in time and you end up being linched by a rampaging mob of angry
fans!
;D.
That is a truly staggering! amount of code, I'm impressed.
I did suspect the game would've been large, but I would've guessed more
like
ten thousand lines at most, ---- or does this also count internal coding
for
running the genesis engine?
Beware the grue!
Dark.
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