Hi Lori,
Personally, I agree with this--after all, the chasms have them.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, May 10, 2010 11:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

Well I just managed to complete the demo, spikes and all!  I wonder though 
if it'd be possible to put a mettle edge around the spike traps, and maybe 
mud round the fires?  I think this has been said before but I thought I'd 
double check.
----- Original Message ----- 
From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 10, 2010 4:55 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released


>I seriously doubt Thomas is going to share the code even for that purpose. 
>I would guess several hundred lines though if not more. Probably more would

>be my guess though, thusands in fact.
> He who is valiant and pure of spirit may find the holy grail in the castle

> of aaaaggh.
> ----- Original Message ----- 
> From: "Muhammed Deniz" <muhamme...@googlemail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Monday, May 10, 2010 9:33 AM
> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
>
>
>>A question for you Thomas. Could I please look at how many lines you have
>> for tomb hunter in coding lines? Don't worry, not going to change the 
>> code,
>> just going to look at how many lines the code has.
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: 10 May 2010 03:25
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
>>
>> That would be my call as well Thomas. If I'd spent as much time as a 
>> project
>> as you have, once I got the game to a more or less stable configuration 
>> and
>> was more or less closing in on a release date, even if tentative, I would
>> focus on that more than anything.
>> He who is valiant and pure of spirit may find the holy grail in the 
>> castle
>> of aaaaggh.
>> ----- Original Message -----
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, May 09, 2010 5:53 PM
>> Subject: Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
>>
>>
>>> Hi Phil,
>>> Yes, I've been thinking of adding some reverb/echo to the player
>>> comments as well. In fact, i did do it for a test release, but then
>>> decided against it and put the regular files back in. However, if this
>>> is something you really want I can certainly add the ones with echo
>>> next time since it is just a matter of copying in the new ones from a
>>> backup directory.
>>> As far as the centaur's goes I like them the way they are. Not to be
>>> rude or anything, but the next couple of months I am going to be
>>> soully focused on  actually completing the game itself. As a result
>>> I'm not going to be  spending a lot of time on adjusting sounds or
>>> handling a lot of miner suggestions or requests.  I'll put them in a
>>> todo list, and I'll get to them if and when I can. However, I am
>>> totally focused on just getting the game completed right now. I just
>>> thought I'd let everyone know where I stand.
>>>
>>> Smile.
>>>
>>> On 5/9/10, Phil Vlasak <p...@pcsgames.net> wrote:
>>>> Hi Thomas,
>>>> Great work in beta 12!
>>>> I have two comments.
>>>> I think the Centaur Move sounds are too fast.
>>>> It sounds like full gallop which should have the creature on you in
>>>> about
>>>> 2
>>>> seconds.
>>>> It would sound more realistic if it was slowed down a bit such as 75
>>>> percent of the current pitch.
>>>> My second comment is  Angela's voice has echo on the first file when
>>>> entering the tomb, but not much on the comments in the tomb.
>>>> I think a little more echo would make her voice sound like she was in
>>>> an echoing tomb.
>>>> Thanks,
>>>> Phil
>>>>
>>>>
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