Hi Philip, Thanks. That will definitely come in handy. Especially, for improving load times. I recently just switched over to ogg in beta 13 myself, and found some of the load times slower than I'd like. Perhaps doing some cloning will help here.
On 5/14/10, Philip Bennefall <phi...@blastbay.com> wrote: > Hi Thomas, > > Oh I don't think it calls for anything drastic. People wanted a skipping > feature, now they've got one, and that's that. You could make it a little > extra elegant by performing a half second fadeout while it's being skipped, > then you not only gain some time in which the data can load but you also > make a much nicer trancission from one level to another even with a skip. > > As a side note, now that you're using Streemway, try to make use of the > cloning feature whenever you can. It improves loading times significantly. > For example, I have the gorilla sound in Q9 which is about 4 or 5 seconds > long in Ogg Vorbis format. The first gorilla takes some 1 or 200 > milliseconds to load, whilst the second and third and fourth and seventeenth > take some 5 or 10 milliseconds because the data is already there. And yet, I > get an entirely independent object. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.