I fully agree with haiden here.

The cutscenes are great and provide atmosphere and direction to the game, all that's necessary is a method of skipping them. 3-4 seconds of silence while the level loads is afterall better than a 30 second cutscene you've heard a bunch of times playing yet again.

Btw, When I was quite young and we had an amstrad cpc tape drive computer, the average loading time was 5-10 minutes, sometimes as much as 20 for some games.

so this modern concern about having to wait a hole five! seconds for something to lode always makes me laugh a bit. ;D.

Beware the Grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, May 14, 2010 11:04 PM
Subject: Re: [Audyssey] MOTA News


Hi Thomas,
Please keep the cut scenes. No reason to get rid of them, it's simply as
Carl said--after the 15th time, you just want to skip them.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, May 14, 2010 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA News

Cut scenes are very fun and interesting to listen to the first few times.
It's when you're playing the game for the fifteenth time and know them by
heart that we want to skip them.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, May 14, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA News

Hi Phil,
Okay....I can think about that. Although, while it is not exactly a
one or the other thing I'd prefer  knowing in advance if people aren't
going to listen to the cut-scenes why bother making them in the first
place? I can easily yank them out and just use the sound of the stone
door closing instead. Simple, not too long, and no complaints that
this or that level intro is too long whatever.

On 5/14/10, Phil Vlasak <p...@pcsgames.net> wrote:
Hi Thomas,
I am the other Philip but have a comment.
As you need to close the door at the end of the level, a door closing
squeak
and bang is very appropriate.
As they may be large doors a slow 3 or 4 second sound to me is acceptable.
You could still have the cut scene that should have the ability to be
stopped by hitting escape but the door would hide the dead silence.

Phil

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